Fool's Gold
From DominionStrategy Wiki
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{{Cardbox| | {{Cardbox| | ||
|Card = Fool's Gold | |Card = Fool's Gold | ||
− | |Cost = {{ | + | |Cost = {{Cost|2}} |
|Set = Hinterlands | |Set = Hinterlands | ||
|Type = Treasure | |Type = Treasure | ||
|Type2 = Reaction | |Type2 = Reaction | ||
|Illustrator = Ryan Laukat | |Illustrator = Ryan Laukat | ||
− | |Text = If this is the first time you played a Fool's Gold this turn, this is worth {{ | + | |Text = If this is the first time you played a Fool's Gold this turn, this is worth {{Cost|1}}, otherwise it's worth {{Cost|4}}. When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck. |
}} | }} | ||
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=== Official FAQ === | === Official FAQ === | ||
*This is both a [[Treasure]] and a [[Reaction]]. It can be played in your buy phase like other [[Treasure]]s. | *This is both a [[Treasure]] and a [[Reaction]]. It can be played in your buy phase like other [[Treasure]]s. | ||
− | *When you play it, it is worth {{ | + | *When you play it, it is worth {{Cost|1}} if this is the first time you played a Fool's Gold this turn, and otherwise it is worth {{Cost|4}}. So if you play three Fool's Golds in the same turn, the first is worth {{Cost|1}}, the second is worth {{Cost|4}}, and the thirds is worth {{Cost|4}}. |
*Fool's Gold is also a [[Reaction]]. When another player gains a {{Card|Province}}, you may [[trash]] Fool's Gold from your hand; if you do, you gain a {{Card|Gold}} from the [[Supply]], putting it on top of your deck rather than into your discard pile. | *Fool's Gold is also a [[Reaction]]. When another player gains a {{Card|Province}}, you may [[trash]] Fool's Gold from your hand; if you do, you gain a {{Card|Gold}} from the [[Supply]], putting it on top of your deck rather than into your discard pile. | ||
*If there are no cards in your deck, the {{Card|Gold}} becomes the only card in your deck. | *If there are no cards in your deck, the {{Card|Gold}} becomes the only card in your deck. | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The top started out as worth {{ | + | |Text=The top started out as worth {{Cost|1}} per copy you had, on a version of {{Card|Ill-Gotten Gains}}. It needed a tortured wording to have it be that if you played three you got {{Cost|3}} for each, since you play them one at a time. Bill Barksdale suggested having it be {{Cost|1}} and then {{Cost|4}}, which was much simpler. It's stronger when you have just two, and weaker when you have more than three, but that all worked out. Meanwhile the bottom started on a card in a later set, and bopped around a little before ending up here. At one point the {{Card|Gold}} didn't go on top of your deck, but it's so late, it has to go there. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards] |
Revision as of 04:31, 8 November 2012
Fool's Gold | |
---|---|
Cost | |
Type | Treasure - Reaction |
Set/Expansion | Hinterlands |
Illustrator | Ryan Laukat |
If this is the first time you played a Fool's Gold this turn, this is worth , otherwise it's worth . When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck. |
Contents |
FAQ
Official FAQ
- This is both a Treasure and a Reaction. It can be played in your buy phase like other Treasures.
- When you play it, it is worth if this is the first time you played a Fool's Gold this turn, and otherwise it is worth . So if you play three Fool's Golds in the same turn, the first is worth , the second is worth , and the thirds is worth .
- Fool's Gold is also a Reaction. When another player gains a Province, you may trash Fool's Gold from your hand; if you do, you gain a Gold from the Supply, putting it on top of your deck rather than into your discard pile.
- If there are no cards in your deck, the Gold becomes the only card in your deck.
- If there are no Gold cards left in the Supply, you do not gain one, but can still trash Fool's Gold.
- This Reaction is only usable when another player gains a Province, not you. It is usable whether a Province was gained due to being bought, or gained some other way.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The top started out as worth per copy you had, on a version of Ill-Gotten Gains. It needed a tortured wording to have it be that if you played three you got for each, since you play them one at a time. Bill Barksdale suggested having it be and then , which was much simpler. It's stronger when you have just two, and weaker when you have more than three, but that all worked out. Meanwhile the bottom started on a card in a later set, and bopped around a little before ending up here. At one point the Gold didn't go on top of your deck, but it's so late, it has to go there.