Horse Traders
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There was significant debate over whether or not it should be cumulative - should it work against multiple attacks per round. For me there was no question. Originally it was cumulative. There would be games where somebody just randomly bought lots of attacks anyway, and the person with the most Horse Traders won. It's plenty of bonus without being cumulative.<br /> | There was significant debate over whether or not it should be cumulative - should it work against multiple attacks per round. For me there was no question. Originally it was cumulative. There would be games where somebody just randomly bought lots of attacks anyway, and the person with the most Horse Traders won. It's plenty of bonus without being cumulative.<br /> | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
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Revision as of 11:23, 4 November 2012
Horse Traders | |
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Cost | 4 |
Type | [[Action - Reaction]] |
Set/Expansion | Cornucopia |
Illustrator | Jeff Himmelman |
+1 Buy +$3 Discard 2 cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
Contents |
FAQ
Official FAQ
When you play this, you get +1 Buy and + , and discard 2 cards from your hand. If you do not have enough cards to discard, just discard what you can; you still get the +1 Buy and + . When another player plays an Attack card, before that card does anything, you may reveal this from your hand. If you do, you set it aside, and at the start of your next turn, you return it to your hand and draw a card. While it is set aside, it is not in play or in your hand, and cannot be further revealed to Attacks. Therefore it will only work on one Attack per round of turns. You can reveal it for an Attack and still play it on your next turn. You can reveal multiple Horse Traders to a single Attack. For example, if another player plays Followers, you could reveal and set aside two Horse Traders from your hand, then gain a Curse but discard no cards, as you would only have three cards in hand at that point. Then on your next turn you would pick up the two Horse Traders and also draw two cards.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
I first tried it out in this set on a Village. I changed it to the money/discard thing in order to better fit the expansion theme. When I changed the theme I still liked the card so I kept it.
Prior to making $3, it made $1 per 2 cards in your hand (no discarding), fitting the dead theme even better. That was too scary with card-drawing combos and lackluster without them.