Hunting Party
From DominionStrategy Wiki
(Difference between revisions)
(→Synergies/Combos) |
m (Robot: Automated text replacement (-\$ {,1}([0-9])([^0-9]) +{{coin|\1}}\2)) |
||
Line 22: | Line 22: | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * Cheap [[terminal silver]]s: that way a chain of Hunting Parties can draw four differently-named cards ([[Copper]], [[Silver]], [[Gold]], and an Action) that produce | + | * Cheap [[terminal silver]]s: that way a chain of Hunting Parties can draw four differently-named cards ([[Copper]], [[Silver]], [[Gold]], and an Action) that produce {{coin|8}} between them. |
=== Antisynergies === | === Antisynergies === |
Revision as of 14:16, 5 November 2012
Hunting Party
Hunting Party | |
---|---|
Cost | 5 |
Type | Action |
Set/Expansion | Cornucopia |
Illustrator | Kurt Miller |
+1 Card; +1 Action. Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest. |
Contents |
FAQ
Official FAQ
- First you draw a card and get +1 Action. Then you reveal your hand, and reveal cards from your deck until revealing one that is not a duplicate of one in your hand. A card is not a duplicate of one in your hand if it does not have the same name as any cards in your hand.
- If you run out of cards while revealing cards, shuffle your discard pile (but not the revealed cards) and keep revealing cards. If you still do not find one, just discard all of the cards revealed from your deck.
- If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck.
Other Rules clarifications
Strategy Article
Synergies/Combos
- Cheap terminal silvers: that way a chain of Hunting Parties can draw four differently-named cards (Copper, Silver, Gold, and an Action) that produce between them.
Antisynergies
Trivia
Secret History
Copy & Paste Secret History here.