Lighthouse
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{{Cardbox| | {{Cardbox| | ||
|Card = Lighthouse | |Card = Lighthouse | ||
− | |Cost = {{ | + | |Cost = {{Cost|2}} |
|Set = Seaside | |Set = Seaside | ||
|Type = Action | |Type = Action | ||
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|Illustrator = Marcel-André Casasola Merkle | |Illustrator = Marcel-André Casasola Merkle | ||
− | |Text = +1 Action<br/>Now and at the start of your next turn: +{{ | + | |Text = +1 Action<br/>Now and at the start of your next turn: +{{Cost|1}}.<br/>While this is in play, when another player plays an Attack card, it doesn’t affect you. |
}} | }} | ||
− | {{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{ | + | {{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{Cost|1}} on the turn you play it and on the turn after you play it, and also protects you from attacks, like {{Card|Moat}}. Since it gives a total of +{{Cost|2}} spread between two turns, its buying power is almost as good as {{Card|Silver}}, and so buying multiple Lighthouses to defend against [[attack]]s is viable; Lighthouses can also be used when you have a need to get {{coin|}} from actions rather than [[Treasure]]s. |
== FAQ == | == FAQ == | ||
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Lighthouse, like {{Card|Moat}}, grants immunity to attacks. However, differences in the other aspects of the card make Lighthouse a much more reliable defense. In order to be protected with a Moat, it must be drawn in your 5 card hand. With Lighthouse, you must have played it at any point in the previous turn. Thus, With good card draw or deck cycling, it is much more likely to find protection from Lighthouse. Additionally, since lighthouse is non-terminal, it is much more likely to be played during your turn than Moat. | Lighthouse, like {{Card|Moat}}, grants immunity to attacks. However, differences in the other aspects of the card make Lighthouse a much more reliable defense. In order to be protected with a Moat, it must be drawn in your 5 card hand. With Lighthouse, you must have played it at any point in the previous turn. Thus, With good card draw or deck cycling, it is much more likely to find protection from Lighthouse. Additionally, since lighthouse is non-terminal, it is much more likely to be played during your turn than Moat. | ||
− | The on play benefit of lighthouse offers {{ | + | The on play benefit of lighthouse offers {{Cost|2}} spread over this turn and next turn. This is comparable to {{Card|Silver}}, though often somewhat weaker, as [[duration]]s can miss reshuffles and generally {{Cost|2}} on a single turn makes it easier to afford higher priced cards. However, the difference is small enough that with any strong attack in the [[kingdom]], Lighthouse is almost always preferable to Silver, even in 2 player. |
=== Synergies/Combos === | === Synergies/Combos === | ||
*Opponent's strong attacks | *Opponent's strong attacks | ||
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | {{Quote|Text=At the start of development, the set had no reactions. Dale wanted one and I produced a duration version of Moat. It had to have a "next turn" ability of some sort, in order to not have the timing problem of the original Cutpurse. I tried "now and next turn, +{{ | + | {{Quote|Text=At the start of development, the set had no reactions. Dale wanted one and I produced a duration version of Moat. It had to have a "next turn" ability of some sort, in order to not have the timing problem of the original Cutpurse. I tried "now and next turn, +{{Cost|1}}," but using up your action just hurt the card too much. The thing is, Moat doesn't use up your action when you just stop an attack with it. You can flash the Moat, and then on your turn Remodel it or play something else. Lighthouse you had to play or it did no Moating. So it really had to have +1 Action. When I added the +1 Action, I also tried "+{{Cost|2}} next turn" rather than +{{Cost|1}} each turn, but that was too good. |Name=[[Donald X. Vaccarino]] |
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | ||
}} | }} |
Revision as of 04:33, 8 November 2012
Lighthouse | |
---|---|
Cost | |
Type | Action - Duration |
Set/Expansion | Seaside |
Illustrator | Marcel-André Casasola Merkle |
+1 Action Now and at the start of your next turn: +. While this is in play, when another player plays an Attack card, it doesn’t affect you. |
Lighthouse is an Action-Duration card from Seaside. It gives + on the turn you play it and on the turn after you play it, and also protects you from attacks, like Moat. Since it gives a total of + spread between two turns, its buying power is almost as good as Silver, and so buying multiple Lighthouses to defend against attacks is viable; Lighthouses can also be used when you have a need to get from actions rather than Treasures.
Contents |
FAQ
Official FAQ
- You get an action and a this turn, but only a next turn.
- Attack cards played by other players don’t affect you, even if you want them to.
- You could reveal Secret Chamber in order to draw 2 cards and put 2 cards from your hand back on top of your deck when an Attack card is played, and you will still not suffer from the Attack card.
- You do still gain the benefits (like + Cards) of Attack cards you play on your turn.
- Lighthouse is discarded during the Clean-up phase of your next turn.
Other Rules clarifications
Strategy Article
There is no comprehensive strategy article written for Lighthouse.
Lighthouse, like Moat, grants immunity to attacks. However, differences in the other aspects of the card make Lighthouse a much more reliable defense. In order to be protected with a Moat, it must be drawn in your 5 card hand. With Lighthouse, you must have played it at any point in the previous turn. Thus, With good card draw or deck cycling, it is much more likely to find protection from Lighthouse. Additionally, since lighthouse is non-terminal, it is much more likely to be played during your turn than Moat.
The on play benefit of lighthouse offers spread over this turn and next turn. This is comparable to Silver, though often somewhat weaker, as durations can miss reshuffles and generally on a single turn makes it easier to afford higher priced cards. However, the difference is small enough that with any strong attack in the kingdom, Lighthouse is almost always preferable to Silver, even in 2 player.
Synergies/Combos
- Opponent's strong attacks
- Minion
- Library, Watchtower
Antisynergies
- Weak or no attacks
Trivia
Secret History