Lighthouse
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=== Secret History === | === Secret History === | ||
{{Quote|Text=At the start of development, the set had no reactions. Dale wanted one and I produced a duration version of Moat. It had to have a "next turn" ability of some sort, in order to not have the timing problem of the original Cutpurse. I tried "now and next turn, +$1," but using up your action just hurt the card too much. The thing is, Moat doesn't use up your action when you just stop an attack with it. You can flash the Moat, and then on your turn Remodel it or play something else. Lighthouse you had to play or it did no Moating. So it really had to have +1 Action. When I added the +1 Action, I also tried "+$2 next turn" rather than +$1 each turn, but that was too good. |Name=[[Donald X. Vaccarino]] | {{Quote|Text=At the start of development, the set had no reactions. Dale wanted one and I produced a duration version of Moat. It had to have a "next turn" ability of some sort, in order to not have the timing problem of the original Cutpurse. I tried "now and next turn, +$1," but using up your action just hurt the card too much. The thing is, Moat doesn't use up your action when you just stop an attack with it. You can flash the Moat, and then on your turn Remodel it or play something else. Lighthouse you had to play or it did no Moating. So it really had to have +1 Action. When I added the +1 Action, I also tried "+$2 next turn" rather than +$1 each turn, but that was too good. |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 from The Secret History of the Seaside | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 from The Secret History of the Seaside Cards] |
}} | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 15:57, 30 October 2012
Lighthouse | |
---|---|
Cost | 2 |
Type | [[Action - Duration]] |
Set/Expansion | Seaside |
Illustrator | [[]] |
+1 Action Now and at the start of your next turn: +$1. While this is in play, when another player plays an Attack card, it doesn’t affect you. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
At the start of development, the set had no reactions. Dale wanted one and I produced a duration version of Moat. It had to have a "next turn" ability of some sort, in order to not have the timing problem of the original Cutpurse. I tried "now and next turn, +$1," but using up your action just hurt the card too much. The thing is, Moat doesn't use up your action when you just stop an attack with it. You can flash the Moat, and then on your turn Remodel it or play something else. Lighthouse you had to play or it did no Moating. So it really had to have +1 Action. When I added the +1 Action, I also tried "+$2 next turn" rather than +$1 each turn, but that was too good.