Madman
(→Official FAQ) |
m (Robot: Automated text replacement (-Copy & Paste Secret History here. +{{Quote||Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit t...) |
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote||Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 10:32, 4 November 2012
Madman
Madman | |
---|---|
Cost | 0* |
Type | [[Action]] |
Set/Expansion | Dark Ages |
Illustrator | Claus Stefan |
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. |
Contents |
FAQ
Official FAQ
This card is not in the Supply; it can only be obtained via Hermit. When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand. For example if you had three cards in hand after playing Madman, you would draw three cards. Normally, nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via Procession, Throne Room (from Dominion), or King's Court (from Prosperity). So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly $1 if you can.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History