Margrave
From DominionStrategy Wiki
(Difference between revisions)
(Created page with "{{Cardbox| |Card = Scheme |Cost = 3 |Set = Hinterlands |Type = Action |Illustrator = [[]] |Text = +1 Card, +1 Action. At the start of Clean-up this turn, you may cho...") |
(→Secret History) |
||
Line 18: | Line 18: | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=A later set for a long time had an attack that made everyone else discard down to two, then draw a card. Mathematically it seems equivalent to Militia: you discard down to three, then you discard the worst card, which on average is average for your deck, being the middle card out of five; then you draw a card, which on average is average for your deck. That math is tricky but run through it a couple times if you have to. It's the same as Militia. Well in practice it hurts way more than Militia, like you might have thought. Militia lets you keep three cards that could be a fine hand. This only let you keep two, which is rarely enough to have a good plan, and then you draw a random card, which could work out but often does not. Anyway it was around for a long time but eventually died and everyone rejoiced. Vinay Baliga suggested flipping it - they draw one then discard down to three. Sounded good, I tried it, it worked out, there it is. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from the Secret History of the Hinterlands Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from the Secret History of the Hinterlands Cards] |
Revision as of 15:02, 3 November 2012
Scheme | |
---|---|
Cost | 3 |
Type | [[Action]] |
Set/Expansion | Hinterlands |
Illustrator | [[[[]]]] |
+1 Card, +1 Action. At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
A later set for a long time had an attack that made everyone else discard down to two, then draw a card. Mathematically it seems equivalent to Militia: you discard down to three, then you discard the worst card, which on average is average for your deck, being the middle card out of five; then you draw a card, which on average is average for your deck. That math is tricky but run through it a couple times if you have to. It's the same as Militia. Well in practice it hurts way more than Militia, like you might have thought. Militia lets you keep three cards that could be a fine hand. This only let you keep two, which is rarely enough to have a good plan, and then you draw a random card, which could work out but often does not. Anyway it was around for a long time but eventually died and everyone rejoiced. Vinay Baliga suggested flipping it - they draw one then discard down to three. Sounded good, I tried it, it worked out, there it is.