Mining Village
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|Illustrator = Claus Stephan | |Illustrator = Claus Stephan | ||
− | |Text = +1 Card<br/>+2 Actions<br/>You may trash this card immediately. If you do, + | + | |Text = +1 Card<br/>+2 Actions<br/>You may trash this card immediately. If you do, +{{coin|2}}. |
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''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ||
− | Mining Village is best thought of as a one-shot [[Conspirator]]/[[Grand Market]]. Its ability makes it one of the best | + | Mining Village is best thought of as a one-shot [[Conspirator]]/[[Grand Market]]. Its ability makes it one of the best {{coin|4}} openers: by trashing it, you can slingshot to {{coin|5}}, {{coin|6}}, or possibly even {{coin|7}} much faster than you otherwise would be able to with a [[Silver]]. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card. |
− | In the midgame, Mining Village is one of the most useful | + | In the midgame, Mining Village is one of the most useful {{coin|4}} non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. |
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ([[Native Village]], [[Worker's Village]], [[Fishing Village]], [[Wandering Minstrel]]), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ([[Native Village]], [[Worker's Village]], [[Fishing Village]], [[Wandering Minstrel]]), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. | ||
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* [[Conspirator]] | * [[Conspirator]] | ||
* [[Grand Market]] | * [[Grand Market]] | ||
− | * Sets where you need to get to | + | * Sets where you need to get to {{coin|6}} as quickly as possible |
=== Antisynergies === | === Antisynergies === | ||
− | *The other slingshot | + | *The other slingshot {{coin|4}} cards ([[Baron]], [[Moneylender]]) |
*[[Throne Room]]/[[King’s Court]] (since the benefit doesn’t get doubled/tripled) | *[[Throne Room]]/[[King’s Court]] (since the benefit doesn’t get doubled/tripled) | ||
− | *Good | + | *Good {{coin|3}}/{{coin|4}} cards that you’d form your strategy around |
== Trivia == | == Trivia == |
Revision as of 14:17, 5 November 2012
Mining Village | |
---|---|
Cost | 3 |
Type | Action |
Set/Expansion | Intrigue |
Illustrator | Claus Stephan |
+1 Card +2 Actions You may trash this card immediately. If you do, +. |
Contents |
FAQ
Official FAQ
- You must decide whether to trash Mining Village or not before moving on to other actions or other phases.
- You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +2 Coins.
- If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again.
Other Rules clarifications
Strategy Article
Original article by theory
Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best openers: by trashing it, you can slingshot to , , or possibly even much faster than you otherwise would be able to with a Silver. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card.
In the midgame, Mining Village is one of the most useful non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game.
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages (Native Village, Worker's Village, Fishing Village, Wandering Minstrel), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game.
Synergies/Combos
- Bridge (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn)
- “Mega-turn” strategies in general
- Ironworks/Workshop for grabbing Mining Villages
- +Buy
- Good terminals, including +Cards
- Conspirator
- Grand Market
- Sets where you need to get to as quickly as possible
Antisynergies
- The other slingshot cards (Baron, Moneylender)
- Throne Room/King’s Court (since the benefit doesn’t get doubled/tripled)
- Good / cards that you’d form your strategy around
Trivia
Secret History