Moat
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|Set = Base | |Set = Base | ||
|Type = [[Action]] - [[Reaction]] | |Type = [[Action]] - [[Reaction]] | ||
− | |Illustrator = | + | |Illustrator = Matthias Catrein |
|Text = +2 Cards <br> | |Text = +2 Cards <br> | ||
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | An Attack card is one that says "Attack" on the bottom line (usually, "Action - Attack"). When someone else plays an Attack card, you may reveal the Moat by showing it from your hand to the other players and then returning it to your hand (before the Attack card resolves). You are then unaffected by that Attack card. You won't gain a Curse because of a [[Witch]] or reveal a card to a [[Spy]], and so on. It's just like you aren't in the game for purposes of resolving that Attack. Moat doesn't stop anything an Attack does to other players or to the player of the Attack; for example, if everyone else Moats a Witch, the person who played it still gets to draw 2 cards. Moat can also be played on your turn as an Action to draw 2 cards. | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | The ONLY thing that determines whether a card is an Attack card is whether it says "Attack" on the bottom. Not all cards which can hurt you are Attack cards, and not all Attack cards will hurt you. You can only reveal Moat when an Attack card is played, not when it is bought or gained, even if it affects you at that time. | ||
== Strategy Article == | == Strategy Article == | ||
+ | No comprehensive strategy article for Moat has been written, and there is no comprehensive forum thread on Moat. | ||
+ | |||
+ | In 2-player, Moat is typically fairly weak at stopping attacks, since you need to have it in your hand at the right time and it's not actually very good when played as an action. You should carefully consider whether it's worth a turn to buy a moat that you'll then have in your deck for the rest of the game, on the chance that it MAY prevent a few attacks; maybe it's better to just take all the hits from the attacks, maybe it's better to counter-attack yourself instead of defending with Moat, or maybe there are other ways to deal with the attack besides blocking it. In cases where you absolutely must build an engine but there are no other +Cards sources available, Moat can be used for its +2 Cards; don't forget about that, though this use is admittedly fairly weak and situational. | ||
+ | |||
+ | Moat gets significantly better as you get more opponents, since you will be getting hit with attacks more often. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * Attacks | ||
+ | * 3, 4, 5, or 6-player games | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * Alternate ways of dealing with attacks, such as [[Chapel]] or [[Library]] | ||
+ | * 2-player games | ||
+ | |||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | The very first Moat just stopped one attack and was discarded. That was pretty weak, so I gradually improved it. Also I felt like it was important that you be able to do something with Moat even if no attacks were on the table, for people who wanted to just deal out 10 random cards and play with them. When Valerie got her copy, the card either drew 2 cards or was discarded to stop an attack, but during the time between then and when development started, I changed it so you just revealed it to stop attacks - you could stop multiple attacks with it, and then still play it to draw cards on your turn. For a while Valerie or Dale thought this might be too good, and we tested a version you had to discard, but eventually the stronger version won out. | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 00:17, 26 October 2012
Moat | |
---|---|
Cost | 2 |
Type | [[Action - Reaction]] |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
+2 Cards When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.'' |
Contents |
FAQ
Official FAQ
An Attack card is one that says "Attack" on the bottom line (usually, "Action - Attack"). When someone else plays an Attack card, you may reveal the Moat by showing it from your hand to the other players and then returning it to your hand (before the Attack card resolves). You are then unaffected by that Attack card. You won't gain a Curse because of a Witch or reveal a card to a Spy, and so on. It's just like you aren't in the game for purposes of resolving that Attack. Moat doesn't stop anything an Attack does to other players or to the player of the Attack; for example, if everyone else Moats a Witch, the person who played it still gets to draw 2 cards. Moat can also be played on your turn as an Action to draw 2 cards.
Other Rules clarifications
The ONLY thing that determines whether a card is an Attack card is whether it says "Attack" on the bottom. Not all cards which can hurt you are Attack cards, and not all Attack cards will hurt you. You can only reveal Moat when an Attack card is played, not when it is bought or gained, even if it affects you at that time.
Strategy Article
No comprehensive strategy article for Moat has been written, and there is no comprehensive forum thread on Moat.
In 2-player, Moat is typically fairly weak at stopping attacks, since you need to have it in your hand at the right time and it's not actually very good when played as an action. You should carefully consider whether it's worth a turn to buy a moat that you'll then have in your deck for the rest of the game, on the chance that it MAY prevent a few attacks; maybe it's better to just take all the hits from the attacks, maybe it's better to counter-attack yourself instead of defending with Moat, or maybe there are other ways to deal with the attack besides blocking it. In cases where you absolutely must build an engine but there are no other +Cards sources available, Moat can be used for its +2 Cards; don't forget about that, though this use is admittedly fairly weak and situational.
Moat gets significantly better as you get more opponents, since you will be getting hit with attacks more often.
Synergies/Combos
- Attacks
- 3, 4, 5, or 6-player games
Antisynergies
Trivia
Secret History
The very first Moat just stopped one attack and was discarded. That was pretty weak, so I gradually improved it. Also I felt like it was important that you be able to do something with Moat even if no attacks were on the table, for people who wanted to just deal out 10 random cards and play with them. When Valerie got her copy, the card either drew 2 cards or was discarded to stop an attack, but during the time between then and when development started, I changed it so you just revealed it to stop attacks - you could stop multiple attacks with it, and then still play it to draw cards on your turn. For a while Valerie or Dale thought this might be too good, and we tested a version you had to discard, but eventually the stronger version won out.