Overgrown Estate
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|Cost = 1 | |Cost = 1 | ||
|Set = Dark Ages | |Set = Dark Ages | ||
− | |Type = [[Victory ]] - [[ Shelter]] | + | |Type = [[Victory]] - [[Shelter]] |
− | |Illustrator = Martin | + | |Illustrator = Martin Hoffmann |
|Text = 0 VP<br /> | |Text = 0 VP<br /> | ||
___<br /> | ___<br /> | ||
When you trash this, +1 Card. | When you trash this, +1 Card. | ||
− | |||
}} | }} | ||
+ | |||
+ | ==Additional rules== | ||
+ | The rules for playing with Shelters are described in the Dominion: [[Dark Ages]] rulebook and are reproduced here. | ||
+ | ===Preparation=== | ||
+ | * If only Kingdom cards from Dark Ages are being used this game, the [[Shelters|Shelter]] cards replace starting [[Estate]]s - each player's starting deck is seven [[Copper]]s, a [[Hovel]], a [[Necropolis]], and an [[Overgrown Estate]]. | ||
+ | * If a mix of Kingdom cards from Dark Ages and other sets is being used, then the use of Shelters should be determined randomly, based on the proportion of Dark Ages cards in use. For example, choose a random Kingdom card being used - such as the last card dealt from the Randomizer deck - and if it is from Dark Ages, use Shelters in place of starting Estates. | ||
+ | * Do not use the same card to choose whether or not to use Shelters as you use to choose whether or not to use [[Platinum]] and [[Colony]] (from [[Prosperity]]). | ||
+ | * Using Shelters does not change the Estate Supply pile; it still contains 8 Estates for 2 players and 12 Estates for 3 or more players. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | This is a Shelter; see Preparation. It is never in | + | * This is a Shelter; see Preparation. |
− | the Supply. It is a Victory card despite being worth 0 | + | * It is never in the Supply. |
− | trashed, you draw a card, right then, even in the middle of | + | * It is a Victory card despite being worth 0 VP. |
− | resolving another card. For example, if you use Altar to trash Overgrown Estate, you first draw a card, then gain a card costing | + | * If this is trashed, you draw a card, right then, even in the middle of resolving another card. For example, if you use [[Altar]] to trash Overgrown Estate, you first draw a card, then gain a card costing up to $5. |
− | + | * This card does not give you a way to trash itself, it merely does something if you manage to trash it. | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text= | |
+ | '''Shelters''': Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have. | ||
+ | <br><br> | ||
+ | Hovel is the only one that changed. Originally it was an action you could trash by discarding your hand. It turned out that trashing it turn 1-2 usually seemed like the correct play, even if you drew it with four Coppers. So that was no good. Hovel as printed has nice flavor going for it; you move out of your old Hovel and into a nice Duchy. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 from the Secret History of Dark Ages cards] | ||
+ | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 01:23, 2 November 2012
Overgrown Estate
Overgrown Estate | |
---|---|
Cost | 1 |
Type | [[Victory - Shelter]] |
Set/Expansion | Dark Ages |
Illustrator | Martin Hoffmann |
0 VP ___ |
Contents |
Additional rules
The rules for playing with Shelters are described in the Dominion: Dark Ages rulebook and are reproduced here.
Preparation
- If only Kingdom cards from Dark Ages are being used this game, the Shelter cards replace starting Estates - each player's starting deck is seven Coppers, a Hovel, a Necropolis, and an Overgrown Estate.
- If a mix of Kingdom cards from Dark Ages and other sets is being used, then the use of Shelters should be determined randomly, based on the proportion of Dark Ages cards in use. For example, choose a random Kingdom card being used - such as the last card dealt from the Randomizer deck - and if it is from Dark Ages, use Shelters in place of starting Estates.
- Do not use the same card to choose whether or not to use Shelters as you use to choose whether or not to use Platinum and Colony (from Prosperity).
- Using Shelters does not change the Estate Supply pile; it still contains 8 Estates for 2 players and 12 Estates for 3 or more players.
FAQ
Official FAQ
- This is a Shelter; see Preparation.
- It is never in the Supply.
- It is a Victory card despite being worth 0 VP.
- If this is trashed, you draw a card, right then, even in the middle of resolving another card. For example, if you use Altar to trash Overgrown Estate, you first draw a card, then gain a card costing up to $5.
- This card does not give you a way to trash itself, it merely does something if you manage to trash it.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Shelters: Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have.