Pirate Ship
From DominionStrategy Wiki
(Difference between revisions)
(→Secret History) |
(→Trivia) |
||
Line 16: | Line 16: | ||
=== Antisynergies === | === Antisynergies === | ||
== Trivia == | == Trivia == | ||
+ | === Card Art === | ||
+ | {{Quote | ||
+ | |Text=The art connects with Island to the left and Native Village to the right. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 from 'Art Trivia'] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote |
Revision as of 15:12, 3 November 2012
Pirate Ship | |
---|---|
Cost | 4 |
Type | [[Action - Attack]] |
Set/Expansion | Seaside |
Illustrator | [[]] |
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Card Art
The art connects with Island to the left and Native Village to the right.
Secret History
This started out as a victory card that was worth more points based on how much treasure you stole with it. It was an actual flavor-based design - what would pirates do? That version seemed cool but just wasn't played often enough. At the same time I was replacing Treasury, and one of the possibilities I was considering was "choose one - gain a counter, or +$1 per counter." I realized I could graft that onto the Thieving of Pirate Ship and that's what happened. Originally you used trashed treasures to track the value of the Pirate Ships, but near the end it switched to counters, which is slightly simpler, as you might have trashed some $2's and $3's, but they still just count as $1 here.