Salvager
From DominionStrategy Wiki
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There isn't a Salvager strategy article. | There isn't a Salvager strategy article. | ||
− | Early in the game, Salvager is best for trashing [[Estate]]s for +$2. Late-game, Salvager can be used to trash expensive cards like [[Gold]] to get you that last bit of cash you need for the [[Province]] or [[Colony]]. Using Salvager to trash a Province for +$8, enough to buy another copy of it, can be used to speed up the end of the game. | + | Early in the game, Salvager is best for trashing [[Estate]]s for +$2. Late-game, Salvager can be used to trash expensive cards like [[Gold]] to get you that last bit of cash you need for the [[Province]] or [[Colony]]. Using Salvager to trash a Province for +$8, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision. |
=== Synergies/Combos === | === Synergies/Combos === | ||
* [[Market Square]] | * [[Market Square]] | ||
=== Antisynergies === | === Antisynergies === | ||
− | * Other trashers. | + | * Other trashers. |
+ | |||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 20:19, 3 November 2012
Salvager | |
---|---|
Cost | 4 |
Type | [[Action]] |
Set/Expansion | Seaside |
Illustrator | RC Torres |
+1 Buy Trash a card from your hand. +$ equal to its cost. |
Contents |
FAQ
Official FAQ
- If you have at least one card in your hand, then you must trash one.
- If you don't have a card in hand left to trash, you get no coins, but still get the +1 Buy.
Other Rules clarifications
- Salvager only looks at the cost in coins; you do not get a ◉ for trasing a card with ◉ in its cost.
Strategy Article
There isn't a Salvager strategy article.
Early in the game, Salvager is best for trashing Estates for +$2. Late-game, Salvager can be used to trash expensive cards like Gold to get you that last bit of cash you need for the Province or Colony. Using Salvager to trash a Province for +$8, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision.
Synergies/Combos
Antisynergies
- Other trashers.
Trivia
Secret History
A fairly old card which never changed functionally.