Silk Road
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | This is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 (V) for every four Victory cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point). Silk Roads count themselves. Round down; if you have 11 Victory cards, Silk Road is worth 2 (V). During set-up put all 12 Silk Road in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game. Cards with multiple types, one of which are Victory, are Victory cards and so are counted by Silk Road. | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == |
Revision as of 02:23, 4 November 2012
Silk Road | |
---|---|
Cost | 4 |
Type | [[Victory]] |
Set/Expansion | Hinterlands |
Illustrator | Martin Hoffmann |
Worth 1VP for every 4 Victory cards in your deck (round down). |
Contents |
FAQ
Official FAQ
This is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 (V) for every four Victory cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point). Silk Roads count themselves. Round down; if you have 11 Victory cards, Silk Road is worth 2 (V). During set-up put all 12 Silk Road in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game. Cards with multiple types, one of which are Victory, are Victory cards and so are counted by Silk Road.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
In the early days of Hinterlands being its own set, it kind of had a Victory cards sub-theme. It had four Victory cards - they were just a cute vehicle for when-gain abilities. And it had a few things that interacted with Victory cards. So naturally it got the Victory card that counts Victory cards. It never changed.