Spice Merchant
From DominionStrategy Wiki
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{{Cardbox| | {{Cardbox| | ||
− | |Card = | + | |Card = Spice Merchant |
− | |Cost = | + | |Cost = 4 |
|Set = Hinterlands | |Set = Hinterlands | ||
|Type = [[Action]] | |Type = [[Action]] | ||
|Illustrator = [[]] | |Illustrator = [[]] | ||
− | |Text = | + | |Text = You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +$2 and +1 Buy. |
}} | }} | ||
Revision as of 15:50, 3 November 2012
Spice Merchant | |
---|---|
Cost | 4 |
Type | [[Action]] |
Set/Expansion | Hinterlands |
Illustrator | [[[[]]]] |
You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +$2 and +1 Buy. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Originally this gave +1 Action +1 Buy, choose between +2 Cards and +$2. That was too strong. Then for a while it was like it is now, and then I tried it without the +$2 +1 Buy option. There had been some worries about power level, but if it was over the top it wasn't very far over, and we were picking the Lab a lot more than the Woodcutter anyway. And remember I wanted simple cards, to make the set a standalone. Well some people were very sad to see the +$2 +1 Buy option go, and it did not appear to make the card too strong after all, so there it is.