Trader
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|Set = Hinterlands | |Set = Hinterlands | ||
|Type = Action | |Type = Action | ||
− | + | |Type2 = Reaction | |
|Illustrator = Lorraine Schleter | |Illustrator = Lorraine Schleter | ||
|Text = Trash a card from your hand. Gain a number of Silvers equal to its cost in {{Cost|}}. When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver. | |Text = Trash a card from your hand. Gain a number of Silvers equal to its cost in {{Cost|}}. When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver. | ||
}} | }} | ||
− | + | '''Trader''' is an [[Action]]-[[Reaction]] card from [[Hinterlands]]. It is a particularly good defense against junking attacks such as [[Mountebank]] and [[Ambassador]], as you will gain a flood of Silver, instead of whatever junk they intended to give you. | |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in {{Cost|}}. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, just gain all of the Silvers that you can. You only gain Silvers if you trashed a card. If you trash a card costing {{Cost|0}}, such as Copper, you will gain zero silvers. You can trash Silver if you want; you will gain three Silvers for it normally. If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs. For example if you play Highway and then Trader, trashing an Estate, you will only gain one Silver. If you trash a card with Potion in its cost from Dominion: Alchemy, you do not get anything for the Potion, just for the {{Cost|}} that the card cost. | + | *When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in {{Cost|}}. |
+ | *The Silvers come from the Supply and are put into your discard pile. | ||
+ | *If there are not enough Silvers left, just gain all of the Silvers that you can. | ||
+ | *You only gain Silvers if you trashed a card. | ||
+ | *If you trash a card costing {{Cost|0}}, such as Copper, you will gain zero silvers. | ||
+ | *You can trash Silver if you want; you will gain three Silvers for it normally. | ||
+ | *If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs. | ||
+ | *For example if you play Highway and then Trader, trashing an Estate, you will only gain one Silver. | ||
+ | *If you trash a card with Potion in its cost from Dominion: Alchemy, you do not get anything for the Potion, just for the {{Cost|}} that the card cost. | ||
− | Trader is also a Reaction. When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example, if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse. However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing {{Cost|2}} more, then use Trader to gain Silver rather than Farmland. If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply. If there are not Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained. | + | *Trader is also a Reaction. |
+ | *When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example, if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse. | ||
+ | *However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing {{Cost|2}} more, then use Trader to gain Silver rather than Farmland. | ||
+ | *If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply. | ||
+ | *If there are not Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | Normally a flood of Silver in your deck is just OK. Engines want some income, and Trader can certainly turn useless Estates into helpful income, but you don't want too much, as it gets in the way of playing action You can also use Trader to clear out Coppers, though single card trashing is often slow. | ||
+ | |||
+ | Big Money loves silver, and Trader is often helpful in these games, but still no powerhouse. Likely you'll pick up a few Traders and use them to trash your starting estates to flood your deck. You can also use Trader to turn a silver into 3, but you do lose buying power that turn, so it's not quite as great as it seems. Finally, if two Traders collide, don't hesitate to trash one with the other. | ||
+ | |||
+ | Of course, where Trader really shines is in its reaction to junking attacks. Unlike, say Moat or Watchtower, where you are just unaffected by the attack, with a Trader in hand you are just daring your opponent to play that Mountebank as it is actively beneficial. Trader is one of the few cards on the board which should make an opponent pause about opening Witch or Mountebank or Sea Hag, cards which are normally automatic buys. | ||
+ | |||
+ | One other card of note is Feodum. Feodum wants a ton of Silver and Trader gives you a ton of silver. It's a perfect match. You will also have the occasional decision to trash a Feodum for 7! Silvers. You lose the one Feodum, but power up the others, so it may be the right move sometimes. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | *Opponents junking attacks | ||
+ | *Feodum | ||
+ | *Big Money | ||
=== Antisynergies === | === Antisynergies === | ||
+ | *Engines where you don't want Silver | ||
+ | *Engines with other trashing | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 01:35, 10 November 2012
Trader | |
---|---|
Cost | |
Type | Action - Reaction |
Set/Expansion | Hinterlands |
Illustrator | Lorraine Schleter |
Trash a card from your hand. Gain a number of Silvers equal to its cost in . When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver. |
Trader is an Action-Reaction card from Hinterlands. It is a particularly good defense against junking attacks such as Mountebank and Ambassador, as you will gain a flood of Silver, instead of whatever junk they intended to give you.
Contents |
FAQ
Official FAQ
- When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in .
- The Silvers come from the Supply and are put into your discard pile.
- If there are not enough Silvers left, just gain all of the Silvers that you can.
- You only gain Silvers if you trashed a card.
- If you trash a card costing , such as Copper, you will gain zero silvers.
- You can trash Silver if you want; you will gain three Silvers for it normally.
- If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs.
- For example if you play Highway and then Trader, trashing an Estate, you will only gain one Silver.
- If you trash a card with Potion in its cost from Dominion: Alchemy, you do not get anything for the Potion, just for the that the card cost.
- Trader is also a Reaction.
- When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example, if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse.
- However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing more, then use Trader to gain Silver rather than Farmland.
- If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply.
- If there are not Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained.
Other Rules clarifications
Strategy Article
Normally a flood of Silver in your deck is just OK. Engines want some income, and Trader can certainly turn useless Estates into helpful income, but you don't want too much, as it gets in the way of playing action You can also use Trader to clear out Coppers, though single card trashing is often slow.
Big Money loves silver, and Trader is often helpful in these games, but still no powerhouse. Likely you'll pick up a few Traders and use them to trash your starting estates to flood your deck. You can also use Trader to turn a silver into 3, but you do lose buying power that turn, so it's not quite as great as it seems. Finally, if two Traders collide, don't hesitate to trash one with the other.
Of course, where Trader really shines is in its reaction to junking attacks. Unlike, say Moat or Watchtower, where you are just unaffected by the attack, with a Trader in hand you are just daring your opponent to play that Mountebank as it is actively beneficial. Trader is one of the few cards on the board which should make an opponent pause about opening Witch or Mountebank or Sea Hag, cards which are normally automatic buys.
One other card of note is Feodum. Feodum wants a ton of Silver and Trader gives you a ton of silver. It's a perfect match. You will also have the occasional decision to trash a Feodum for 7! Silvers. You lose the one Feodum, but power up the others, so it may be the right move sometimes.
Synergies/Combos
- Opponents junking attacks
- Feodum
- Big Money
Antisynergies
- Engines where you don't want Silver
- Engines with other trashing
Trivia
Secret History