Trader
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=This is two cards welded together. The bottom part was originally its own card, in the original 4th expansion. It went through many versions that tried to be good enough. It had +2 Cards on top; it was a Treasure worth $1; it was a pure Reaction with a when-gain trigger (similar to Secret Chamber's reaction). In the end it could not carry a card by itself and so I stuck it on another card that it fit well with. That other card, the top part, I made specifically to replace Apprentice. When it turned out Alchemy would be a small set, I wanted something slam-dunk awesome for it that cost $5 and had some useful interaction with Potion, and chose Apprentice, which was in this set. Obviously Apprentice does all sorts of cool things with Hinterlands cards. So when I took it out, I wanted to replace it with something else in the Salvager family that I hadn't done yet. Gain a pile of Silvers, there you go. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from the Secret History of the Hinterlands Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from the Secret History of the Hinterlands Cards] |
Revision as of 14:58, 3 November 2012
Scheme | |
---|---|
Cost | 3 |
Type | [[Action]] |
Set/Expansion | Hinterlands |
Illustrator | [[[[]]]] |
+1 Card, +1 Action. At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
This is two cards welded together. The bottom part was originally its own card, in the original 4th expansion. It went through many versions that tried to be good enough. It had +2 Cards on top; it was a Treasure worth $1; it was a pure Reaction with a when-gain trigger (similar to Secret Chamber's reaction). In the end it could not carry a card by itself and so I stuck it on another card that it fit well with. That other card, the top part, I made specifically to replace Apprentice. When it turned out Alchemy would be a small set, I wanted something slam-dunk awesome for it that cost $5 and had some useful interaction with Potion, and chose Apprentice, which was in this set. Obviously Apprentice does all sorts of cool things with Hinterlands cards. So when I took it out, I wanted to replace it with something else in the Salvager family that I hadn't done yet. Gain a pile of Silvers, there you go.