Tunnel
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Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain Gold rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say +$2 because then this would be flat-out worse than Silver in most games that had no combo. It was +2 Cards for a bit, which seemed okay. | Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain Gold rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say +$2 because then this would be flat-out worse than Silver in most games that had no combo. It was +2 Cards for a bit, which seemed okay. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from The Secret History of the Hinterland Cards] |
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{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 07:38, 4 November 2012
Tunnel | |
---|---|
Cost | 3 |
Type | [[Victory - Reaction]] |
Set/Expansion | Hinterlands |
Illustrator | Brian Brinlee |
2VP When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.'' |
Contents |
FAQ
Official FAQ
This is both a Victory card and a Reaction. At the end of the game Tunnel is worth 2VP. Tunnel's reaction ability functions when you discard it. You cannot simply choose to discard it; something has to let you or make you discard it. This ability functions whether you discard Tunnel on your on turn (such as due to Oasis) or on someone else's (such as due to Margrave). It functions if Tunnel is discarded from your hand (such as due to Oasis) or from your deck, or when set aside (such as due to Cartographer). If Tunnel would normally not necessarily be revealed (such as when discarding multiple cards to Cartographer), you have to reveal it to get the Gold. Revealing it is optional, even if Tunnel was already revealed for some other reason; you are not forced to gain a Gold. This ability does not function if cards are put into your discard pile without being discarded, such as when you buy a card, when you gain a card directly (such as with Border Village), when your deck is put into your discard pile, such as with Chancellor from Dominion, or with Possession from Dominion: Alchemy, when trashed cards are returned to you at end of turn. It also does not function during Clean-up, when you normally discard all of your played and unplayed cards. The key thing to look for is a card actually telling you to "discard" cards. The Gold you gain comes from the Supply and is put in your discard pile; if there is no Gold left in the Supply, you do not gain one.
Other Rules clarifications
Strategy Article
Synergies/Combos
Cards that can trigger Tunnel on your turn
Five card hands are assumed to make the table sortable. The last column shows the change of the other two columns if you have more or less cards in hand.
Card | up to X Tunnels | out of X cards | Hand size dependant |
---|---|---|---|
Cartographer | 4 | 4 | -/- |
Catacombs | 3 | 3 | -/- |
Cellar | 4 | 4 | ±1/±1 |
Count | 2 | 4 | -/±1 |
Duchess | 1 | 1 | -/- |
Embassy | 3 | 9 | -/±1 |
Hamlet | 2 | 5 | -/±1 |
Harvest | 4 | 4 | -/- |
Horse Traders | 2 | 4 | -/±1 |
Inn | 2 | 6 | -/±1 |
Ironmonger | 1 | 1 | -/- |
Lookout | 1 | 3 | -/- |
Minion | 4 | 4 | ±1/±1 |
Navigator | 5 | 5 | -/- |
Oasis | 1 | 5 | -/±1 |
Oracle | 2 | 2 | -/- |
Scrying Pool | 1 | 1 | -/- |
Secret Chamber | 4 | 4 | ±1/±1 |
Spy | 1 | 1 | -/- |
Storeroom | 8 | 8 | ±2/±2 |
Survivors | 2 | 2 | -/- |
Tactician | 4 | 4 | ±1/±1 |
Vault | 6 | 6 | ±1/±1 |
Wandering Minstrel | 3 | 3 | -/- |
Warehouse | 3 | 7 | -/±1 |
Young Witch | 2 | 6 | -/±1 |
Card | Condition |
---|---|
Adventurer | all Tunnels you've not in hand until it finds 2 Treasure Cards |
Golem | all Tunnels you've not in hand until it finds 2 Action Cards |
Hunting Party | all Tunnels you've not in hand until it finds 1 Card you've not in hand if you've at least one Tunnel in hand |
Loan | all Tunnels you've not in hand until it finds 1 Treasure Card |
Rebuild | all Tunnels you've not in hand until it finds 1 Victory Card other than Tunnel |
Sage | all Tunnels you've not in hand until it finds 1 Card costing $3 or more if you've got at least one Highway, Bridge or Princess in play |
Venture | all Tunnels you've not in hand until it finds 1 Treasure Card |
Antisynergies
Trivia
Secret History