Vault
From DominionStrategy Wiki
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|Illustrator = Alex Drummond | |Illustrator = Alex Drummond | ||
− | |Text = +2 Cards<br/>Discard any number of cards. + | + | |Text = +2 Cards<br/>Discard any number of cards. +{{coin|1}} per card discarded. Each other player may discard 2 cards. If he does, he draws a card. |
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The main set once had a card called Vault that was just "Discard any number of cards. + | + | |Text=The main set once had a card called Vault that was just "Discard any number of cards. +{{coin|1}} per card discarded." The top half of Secret Chamber. It cost {{coin|4}} and then {{coin|3}} and then it was Secret Chamber. Actually the oldest version was like "victory cards are also coppers this turn," but discarding cards is more flexible and way less confusing. Anyway the original mechanic was just not that good, as evidenced by Secret Chamber getting an additional ability and only costing {{coin|2}} and still being nothing special. But tack on +2 Cards and you've got a monster. For a long time it had no penalty, but it was just too good. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] |
Revision as of 14:21, 5 November 2012
Vault | |
---|---|
Cost | 5 |
Type | Action |
Set/Expansion | Prosperity |
Illustrator | Alex Drummond |
+2 Cards Discard any number of cards. + per card discarded. Each other player may discard 2 cards. If he does, he draws a card. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The main set once had a card called Vault that was just "Discard any number of cards. + per card discarded." The top half of Secret Chamber. It cost and then and then it was Secret Chamber. Actually the oldest version was like "victory cards are also coppers this turn," but discarding cards is more flexible and way less confusing. Anyway the original mechanic was just not that good, as evidenced by Secret Chamber getting an additional ability and only costing and still being nothing special. But tack on +2 Cards and you've got a monster. For a long time it had no penalty, but it was just too good.