Bandit Camp
From DominionStrategy Wiki
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− | '''Bandit Camp''' is an [[Action]] card from [[Dark Ages]]. It is one of the [[villages]] since it gives +1 Card and +2 Actions like | + | '''Bandit Camp''' is an [[Action]] card from [[Dark Ages]]. It is one of the [[villages]] since it gives +1 Card and +2 Actions like {{Card|Village}}; it also gains you a {{Card|Spoils}} to use later. |
== FAQ == | == FAQ == |
Revision as of 02:44, 15 November 2012
Bandit Camp | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | RC Torres |
Card text | |
+1 Card +2 Actions Gain a Spoils from the Spoils pile. |
Bandit Camp is an Action card from Dark Ages. It is one of the villages since it gives +1 Card and +2 Actions like Village; it also gains you a Spoils to use later.
Contents |
FAQ
Official FAQ
- Draw a card before gaining a Spoils.
- The Spoils comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile.
- If there are no Spoils cards left, you do not get one.
Other Rules clarifications
Strategy Article
Currently being discussed on the forum. Strategy article coming soon!
Synergies/Combos
Antisynergies
Trivia
Secret History
I started out trying '+1 card, +1 action, gain a Silver.' It was a very basic card I hadn't done yet. It was kind of weak. I tried it with the Fool's Gold reaction on the bottom. Then the set needed another village, so I changed it to '+1 card, +2 actions, gain a Silver.' At that point people would complain that gaining Silver was at cross-purposes to having a village - the Silver reduces your chance of drawing your actions together. I thought it was fine though; some people won't see that, and if you are a more serious player who does see that, well, does it stop you from buying the card? I think not. And anyway some of the cards have to be simple.