Way of the Chameleon
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*If the card that uses Way of the Chameleon plays another card, that card just does what it normally does (unless you use Way of the Chameleon on it as well). | *If the card that uses Way of the Chameleon plays another card, that card just does what it normally does (unless you use Way of the Chameleon on it as well). | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * Way of the Chameleon only affects what ''you'' get from a card you play, not what happens to other players. For | + | * Way of the Chameleon only affects what ''you'' get from a card you play, not what happens to other players. For example, if you play {{card|Governor}} with Way of the Chameleon and choose the first option, you get +{{cost|3}}, and the other players still get +1 Card. |
* {{Card|Cellar}}, {{Card|Oracle}}, {{Card|Storeroom}}, and {{Card|Storyteller}} were originally phrased as +Cards, but were re-worded in later printings to be "draw". Go by whichever wording is printed on the cards you are using. | * {{Card|Cellar}}, {{Card|Oracle}}, {{Card|Storeroom}}, and {{Card|Storyteller}} were originally phrased as +Cards, but were re-worded in later printings to be "draw". Go by whichever wording is printed on the cards you are using. | ||
− | * Way of the Chameleon can be used on cards without any + | + | * Way of the Chameleon can be used on cards without any +Cards or +{{Cost|}} (e.g., {{Card|Chapel}}) or cards with equal +Cards and +{{Cost|}} (e.g., {{Card|Market}}) even though this would normally have no effect. Doing so will still allow a card to override {{Card|Enchantress}}. |
* Cards that give choices (e.g. {{Card|Courtier}}) give you bonuses in order listed. So if you use Way of the Chameleon on Courtier, and choose +{{Cost|3}} (which becomes +3 Cards) and {{Card|Gold}}, you gain the {{Card|Gold}} after drawing. | * Cards that give choices (e.g. {{Card|Courtier}}) give you bonuses in order listed. So if you use Way of the Chameleon on Courtier, and choose +{{Cost|3}} (which becomes +3 Cards) and {{Card|Gold}}, you gain the {{Card|Gold}} after drawing. | ||
− | * If a card you play | + | * If a card you play would activate another card's +Cards / +{{Cost}}, that won't be affected by Way of the Chameleon. For example, if you play {{Card|Lurker}} as Way of the Chameleon and trash a {{Card|Cultist}}, you'll get +3 Cards, not +{{Cost|3}}. And if you play {{Card|Herb Gatherer}} as Way of the Chameleon and play a {{Card|Gold}}, you'll get +{{Cost|3}}, not +3 Cards. |
+ | * Similarly, Boons are not affected by Way of the Chameleon. if you play {{Card|Druid}} as Way of the Chameleon and receive {{Boon|The Field's Gift}}, you'll still get +1 Action and +{{Cost|1}}. | ||
* This has no interaction with the -{{Cost|1}} from {{Card|Poor House}}; "-{{Cost|1}}" doesn't become "-1 Card." This also has no interaction with cards that give +Coffers. | * This has no interaction with the -{{Cost|1}} from {{Card|Poor House}}; "-{{Cost|1}}" doesn't become "-1 Card." This also has no interaction with cards that give +Coffers. | ||
− | * If you would get +1 Card while you have the -1 Card token, | + | * If you would get +1 Card while you have the -1 Card token, and instead get +{{Cost|1}}, you won't remove your token. And if you would get +{{Cost|1}} while you have the -{{Cost|1}} token, and instead get +1 Card you won't remove your token. |
+ | * The tokens from {{Card|Teacher}} take effect before you decide to use Way of the Chameleon, so those bonuses will be unaffected. | ||
* If the card you play with Way of the Chameleon gives bonuses later in the same turn, this will still apply to those bonuses. For example, if you play a {{Card|Priest}} as Way of the Chameleon, it will give +2 Cards anytime you trash a card. | * If the card you play with Way of the Chameleon gives bonuses later in the same turn, this will still apply to those bonuses. For example, if you play a {{Card|Priest}} as Way of the Chameleon, it will give +2 Cards anytime you trash a card. | ||
* "Follow this card's instructions" overrides the abilities of both {{Artifact|Lantern}} and {{Card|Elder}} (which would ordinarily make you do something different than the card's instructions). | * "Follow this card's instructions" overrides the abilities of both {{Artifact|Lantern}} and {{Card|Elder}} (which would ordinarily make you do something different than the card's instructions). |
Revision as of 23:49, 28 April 2022
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Way of the Chameleon | |
---|---|
Info | |
Type | Way |
Set | Menagerie |
Illustrator(s) | Grant Hansen |
Way text | |
Follow this card's instructions; each time that would give you +Cards this turn, you get + instead, and vice-versa. |
Way of the Chameleon is a Way from Menagerie. It lets you turn an Action card's +Cards into +, and its + into +Cards.
Contents |
FAQ
Official FAQ
- For example, if you play Sheepdog and use Way of the Chameleon, you will get + instead of +2 Cards.
- If you play a Duration card using Way of the Chameleon, only the + and +Cards you get that turn are affected; for example, if you play Merchant Ship (from Seaside) and use Way of the Chameleon, you will get +2 Cards this turn, but the normal + next turn.
- This turns "+Cards" into "+" and vice-versa, but does not change other ways to draw cards, for example, "draw until you have 6 cards in hand."
- If the card that uses Way of the Chameleon plays another card, that card just does what it normally does (unless you use Way of the Chameleon on it as well).
Other rules clarifications
- Way of the Chameleon only affects what you get from a card you play, not what happens to other players. For example, if you play Governor with Way of the Chameleon and choose the first option, you get +, and the other players still get +1 Card.
- Cellar, Oracle, Storeroom, and Storyteller were originally phrased as +Cards, but were re-worded in later printings to be "draw". Go by whichever wording is printed on the cards you are using.
- Way of the Chameleon can be used on cards without any +Cards or + (e.g., Chapel) or cards with equal +Cards and + (e.g., Market) even though this would normally have no effect. Doing so will still allow a card to override Enchantress.
- Cards that give choices (e.g. Courtier) give you bonuses in order listed. So if you use Way of the Chameleon on Courtier, and choose + (which becomes +3 Cards) and Gold, you gain the Gold after drawing.
- If a card you play would activate another card's +Cards / +, that won't be affected by Way of the Chameleon. For example, if you play Lurker as Way of the Chameleon and trash a Cultist, you'll get +3 Cards, not +. And if you play Herb Gatherer as Way of the Chameleon and play a Gold, you'll get +, not +3 Cards.
- Similarly, Boons are not affected by Way of the Chameleon. if you play Druid as Way of the Chameleon and receive The Field's Gift, you'll still get +1 Action and +.
- This has no interaction with the - from Poor House; "-" doesn't become "-1 Card." This also has no interaction with cards that give +Coffers.
- If you would get +1 Card while you have the -1 Card token, and instead get +, you won't remove your token. And if you would get + while you have the - token, and instead get +1 Card you won't remove your token.
- The tokens from Teacher take effect before you decide to use Way of the Chameleon, so those bonuses will be unaffected.
- If the card you play with Way of the Chameleon gives bonuses later in the same turn, this will still apply to those bonuses. For example, if you play a Priest as Way of the Chameleon, it will give +2 Cards anytime you trash a card.
- "Follow this card's instructions" overrides the abilities of both Lantern and Elder (which would ordinarily make you do something different than the card's instructions).
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Follow this card's instructions; each time that would give you +Cards this turn, you get + instead, and vice-versa. | Menagerie | March 2020 |
Other language versions
Trivia
Preview
Durations are tricky. It only applies to this turn; if you play Merchant Ship using Way of the Chameleon, you get +2 Cards this turn and + next turn. Also some things get you cards but aren't "+Cards"; Way of the Chameleon doesn't apply to them. There will be a rulebook eventually!
Secret History
At first you could mix up the four basic +'s any which way. It's too hard to communicate what happens with +2 of something - can you split it up or not - in the space available, plus it was too many options. I fixed both things by having it just exchange cards and . Then I added "this turn" so you didn't have tracking on durations.
Previous outtake from Cornucopia
There was a card that had you play another card, replacing all +'s in its text with whatever +'s you wanted. Besides rules issues, it was weak and narrow.