Spoils
From DominionStrategy Wiki
Spoils | |
---|---|
Cost | 0* |
Type | Treasure |
Set/Expansion | Dark Ages |
Illustrator | Ryan Laukat |
Worth When you play this, return it to the Spoils pile. (This is not in the Supply.) |
Spoils is a one-shot equivalent of Gold that some Dark Ages cards allow players to gain. There are 15 Spoils cards available, and when one is played it returns to the pile to be gained again later.
Contents |
FAQ
Official FAQ
- This is never in the Supply; it can only be obtained via Bandit Camp, Marauder, and Pillage.
- When you play Spoils, you get + to spend this turn, and return that copy of Spoils to its pile.
- You are not forced to play Treasures in your hand.
Other Rules clarifications
- Spoils can also be stolen from other players with Thief.
- Spoils cannot be gained with Mint, since it is not in the supply.
- If you play an Ambassador and reveal a Spoils, the Spoils is not returned to the supply (since it is not in the supply) and other players do not gain Spoils.
- The Spoils pile does not count towards the endgame condition.
Strategy Article
Synergies/Combos
- Counterfeit is very effective when used on Spoils, since the Spoils is returned to the Supply before it can be trashed.
Antisynergies
Trivia
Secret History
One day looking through my ideas file I decided it was time to try out "card that makes a one-shot Gold." The first version was just that: cost , you gain a Spoils. It seemed cute but was weak, so I gave it +1 Action. At that point it still seemed weak, but people bought it anyway.
I knew some people would be all, where are the other cards that make Spoils? And I was not possibly giving them another way to get Madmen or Mercenaries. So I thought, maybe three cards total could make Spoils. So I went looking for something else to stick Spoils on. It ended up on Marauder, Pillage, and Bandit Camp.
Then the original card died, because it just didn't have much going for it at that point.