Militia
From DominionStrategy Wiki
Militia | |
---|---|
Cost | 4 |
Type | Action - Attack |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
+$2 Each other player discards down to 3 cards in his hand. |
Contents |
FAQ
Official FAQ
- The attacked players discard cards until they have only 3 cards in hand.
- Players who had 3 or fewer cards in hand when Militia was played do not discard any cards.
Other Rules clarifications
Strategy Article
There is no strategy article written for Militia.
Militia is a fairly basic and pretty good discard attack. It can be effective at slowing down the opponent early, and an engine which plays Militia every turn will greatly slow down a Big Money strategy. It's also a good counter to strategies that rely on sifting from Warehouse, Cellar, Inn, or Storeroom, and it's good against Vault and Secret Chamber decks. With no support, Militia does not beat terminal draw as a Big Money enabler, but is often a good addition to an engine.
Synergies/Combos
- Playing a Masquerade after a Militia can steal good cards from an opponent. (http://dominionstrategy.com/2010/11/12/combo-of-the-day-4-militiamasquerade/ )
Antisynergies
- Goons has the same attack but is better.
- If your opponent has a draw-up-to-X card such as Library, Watchtower, or Jack of all Trades in hand, playing a Militia may actually help them.
- Counting House strategies are unaffected by Militia attacks.
Trivia
Secret History
I already told the story of this one under Bureaucrat. If you skipped ahead to get to the Militia story, go back.