Warehouse
From DominionStrategy Wiki
Warehouse | |
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Cost | |
Type | Action |
Set/Expansion | Seaside |
Illustrator | Julien Delval |
+3 Cards +1 Action Discard 3 cards. |
Warehouse is an Action card from Seaside. It is one of the best sifters; when played, it gives +3 cards before you must discard 3 cards, making it extremely easy to match up Treasure Maps or to pair villages with terminal draw cards. It is similar to Cellar from Dominion, but being able to draw before discarding makes it more useful in many situations.
Contents |
FAQ
Official FAQ
- If you do not have 3 cards to draw in you deck, draw as many as you can, shuffle your discard pile, and draw the remaining cards.
- If you are still not able to draw 3 cards, draw as many as you can. You will still need to discard 3 cards if you can, even if you couldn’t draw 3.
- You may discard any combination of cards that you just drew with the Warehouse or cards that were previously in your hand.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Warehouse! Which is sad because Warehouse is a good card. It's great grease for a lot of engines, it can activate Conspirators even in untrimmed decks, and it's better than Cellar.
Synergies/Combos
Antisynergies
- Discard attacks such as Militia, Goons, Ghost Ship
Trivia
Secret History
I added this during development, replacing uh some other card that left. Several cards left, so there's not always a one-to-one correspondence there. It replaced something. We tried a few versions of this, all with +1 Action and then some different kind of Cellar-like effect. The first version had you discard any number of cards, then get your choice of two cards per card discarded. That was ridiculous and didn't seem doable on a card costing -, which is what I was looking for. Discard 2, draw 4, discard 2 came next. Then draw 4 discard 4, and finally the draw 3 discard 3 it ended up with.