Adventurer
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=== Synergies/Combos === | === Synergies/Combos === | ||
* Works with trashing, especially trashing to get rid of Coppers - {{Card|Moneylender}}, {{Card|Spice Merchant}}, {{Card|Chapel}}. | * Works with trashing, especially trashing to get rid of Coppers - {{Card|Moneylender}}, {{Card|Spice Merchant}}, {{Card|Chapel}}. | ||
− | * In [[curser]] games, Adventurer is better than other sources of terminal draw. | + | * In heavy [[curser]](without {{Card|Mountebank}}) games, Adventurer is better than other sources of terminal draw. |
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=== Antisynergies === | === Antisynergies === | ||
* Typically is worse than other sources of terminal draw. | * Typically is worse than other sources of terminal draw. |
Revision as of 08:59, 10 December 2013
Adventurer | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Ryan Laukat |
Card text | |
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards. |
Adventurer is an Action card from the Base set. Since it draws cards but does not give +Action; it is terminal card draw; since it finds Treasures and discards other cards, it can be considered a sifter. Since it costs as much as Gold, it is often difficult to find a good use for it, since in the absence of trashers, Adventurer is liable to just draw Coppers.
Contents |
FAQ
Official FAQ
- If you have to shuffle in the middle, shuffle. Don't shuffle in the revealed cards as these cards do not go to the Discard pile until you have finished revealing cards.
- If you run out of cards after shuffling and still only have one Treasure, you get just that one Treasure.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Adventurer. It has been mentioned in this article by HiveMindEmulator, edited by theory.
If I asked you to enumerate the terminal draw cards, you’d probably forget Adventurer. I know I did at first. Technically, it’s terminal and it draws 2 cards, and like Library it guarantees no dead actions, and even no victory cards! Sounds great, but the problem is that it costs and will rarely be better than Gold in a BM deck with 7 Coppers in it. In pure BM (and engines too, for that matter), it’s basically always better to spend your terminals and purchases on something else.
Synergies/Combos
- Works with trashing, especially trashing to get rid of Coppers - Moneylender, Spice Merchant, Chapel.
- In heavy curser(without Mountebank) games, Adventurer is better than other sources of terminal draw.
Antisynergies
- Typically is worse than other sources of terminal draw.
Trivia
Secret History