Elder

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Elder
Elder.jpg
Info
Cost $5
Type(s) Action - Townsfolk
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
+$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.

Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "Choose" by one.

It is part of a split pile that it shares with the other Townsfolk, Town CrierTown Crier.jpg, BlacksmithBlacksmith.jpg, and MillerMiller.jpg, which means there will always be targets for its ability in the kingdom with it.

Contents

FAQ

Official FAQ

Other Rules clarifications

  • If you Elder a Scrap and trash a card costing $0, you get one choice. But if you play a ScrapScrap.jpg with Elder and trash nothing, you get no choices.
  • If you Elder a CatacombsCatacombs.jpg choose both options, you won't get anything useful. You will put the 3 cards into your hand, discard them, and get +3 Cards.
  • If you Elder an AmuletAmulet.jpg, you get two choices this turn, but only one choice next turn.
  • You resolve all choices in the order printed on the card. So if you Elder a BlacksmithBlacksmith.jpg and choose the first and second option, you first draw up to 6 cards, and then get +2 Cards.
  • If you Elder a card with multiple choose-one's (like CountCount.jpg), Elder may be used for both of them.

Cards that gain extra effects from Elder

Strategy

External strategy articles

Versions

English versions

Print Digital Text Release Date
Elder Elder from Shuffle iT +$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes

Trivia

Official card art.

Preview

Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a CountCount.jpg and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, Town CrierTown Crier.jpg and BlacksmithBlacksmith.jpg. And then MillerMiller.jpg can help you line up the combo.

Secret History

Further comments from Donald X.

Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.


I needed to have a clear answer to what Elder worked with, and care more about that than about any particular combo. Otherwise sure it would be nice to get those combos [with BargeBarge.jpg and Village GreenVillage Green.jpg] too.

I think if normal players think Elder works with BargeBarge.jpg, that will be fine, Elder will work with their BargeBarge.jpgs. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.

Sir MartinSir Martin.jpg hated PatronPatron.jpg, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.

We haven't done that test with Elder yet. Good luck, Elder!


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