Jester
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|Card = Jester | |Card = Jester | ||
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+ | '''Jester''' is an [[Action]]-[[Attack]] card from [[Cornucopia]]. When played, it makes all other players discard the top card of their deck, and either give out copies of it, gain you copies of it, or give out {{card|Curse}}s. It can thus be either a [[curser]] or a [[gainer]], depending on your opponents' luck! | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
*Each player with no cards in his deck shuffles his discard pile in order to get a card to discard. If he still has no cards, he does not discard one. | *Each player with no cards in his deck shuffles his discard pile in order to get a card to discard. If he still has no cards, he does not discard one. | ||
− | *For each player who discarded a card, if it is a Victory card, he gains a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do. | + | *For each player who discarded a card, if it is a [[Victory]] card, he gains a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do. |
*The gained copies and Curses come from the Supply and are put into the discard piles of the players who gain them. | *The gained copies and Curses come from the Supply and are put into the discard piles of the players who gain them. | ||
*If a card is revealed for which there are no copies in the Supply, no one gains a copy of it. | *If a card is revealed for which there are no copies in the Supply, no one gains a copy of it. | ||
*This Attack hits other players in turn order, which can matter when some piles are low. | *This Attack hits other players in turn order, which can matter when some piles are low. | ||
− | *A card with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue) is a Victory card. | + | *A card with multiple types, one of which is Victory (such as {{card|Nobles}} from Dominion: [[Intrigue]]) is a Victory card. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | There's no strategy article for Jester. | ||
+ | |||
+ | It's a middle-of-the-range attack, sort of like a combination of {{card|Smugglers}} and {{card|Witch}}. It can sometimes copy opponents' good cards - maybe you can make them skip their first Platinum and get to use it before them! - but can sometimes skip their bad cards. It supports Cornucopia's variety theme by encouraging you to copy other players' strategies. It synergizes with top-deck inspection like {{Card|Spy}} or {{card|Scrying Pool}}, but not necessarily enough to focus your strategy around. | ||
+ | |||
+ | Like {{card|Thief}}, it becomes significantly more powerful in 3- or 4-player, when you have a much higher chance of getting an expensive card from at least one of your opponents. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * {{card|Spy}}, {{card|Scrying Pool}} | ||
+ | * More than 2 players. | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * {{card|Smugglers}}. Presumably you want to, at some point, follow your own strategy instead of duplicating ALL your opponents' cards! | ||
+ | * Other attacks. | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote | |
+ | |Text= Back when, there were cards like "trash the top card of each other player's deck." They died due to 1) being weak (hitting Copper all the time), 2) being swingy (hitting your Copper and someone else's Province), and 3) possibly reducing everyone's deck to 5 cards with no escape. In those days, Alchemy had the opposite card - "Each other player reveals the top card of his deck. Gain a copy of one of those cards." This was also weak and swingy, and died around the same time. | ||
+ | |||
+ | I always had plans to fix it up though, and with Cornucopia got around to doing it. Jester lets you give them the card, so you don't mind hitting Copper as much, and it gives out Curses for VP cards, so as not to be so swingy. Of course you can gain multiple cards, which makes it swingy again. Jester gets crazy with five players and well if a card's going to get crazy with five players, it might as well be a fun one. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=120.0 The Secret History of the Cornucopia Cards]. | ||
+ | }} | ||
+ | |||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 23:01, 9 November 2012
Jester | |
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Cost | |
Type | Action - Attack |
Set/Expansion | Cornucopia |
Illustrator | Jeff Himmelman |
+ Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. |
Jester is an Action-Attack card from Cornucopia. When played, it makes all other players discard the top card of their deck, and either give out copies of it, gain you copies of it, or give out Curses. It can thus be either a curser or a gainer, depending on your opponents' luck!
Contents |
FAQ
Official FAQ
- Each player with no cards in his deck shuffles his discard pile in order to get a card to discard. If he still has no cards, he does not discard one.
- For each player who discarded a card, if it is a Victory card, he gains a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do.
- The gained copies and Curses come from the Supply and are put into the discard piles of the players who gain them.
- If a card is revealed for which there are no copies in the Supply, no one gains a copy of it.
- This Attack hits other players in turn order, which can matter when some piles are low.
- A card with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue) is a Victory card.
Other Rules clarifications
Strategy Article
There's no strategy article for Jester.
It's a middle-of-the-range attack, sort of like a combination of Smugglers and Witch. It can sometimes copy opponents' good cards - maybe you can make them skip their first Platinum and get to use it before them! - but can sometimes skip their bad cards. It supports Cornucopia's variety theme by encouraging you to copy other players' strategies. It synergizes with top-deck inspection like Spy or Scrying Pool, but not necessarily enough to focus your strategy around.
Like Thief, it becomes significantly more powerful in 3- or 4-player, when you have a much higher chance of getting an expensive card from at least one of your opponents.
Synergies/Combos
- Spy, Scrying Pool
- More than 2 players.
Antisynergies
- Smugglers. Presumably you want to, at some point, follow your own strategy instead of duplicating ALL your opponents' cards!
- Other attacks.
Trivia
Secret History