Landing Party
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * Resolve the [[Treasure]] before putting Landing Party on your deck. | + | * Resolve the [[Treasure]] before putting Landing Party on your deck; for example if the Treasure is {{Card|Figurine}}, you'd draw 2 cards before putting Landing Party on top. |
* It's okay if the Treasure has more types, including [[Action]] (like {{Card|Spell Scroll}}). | * It's okay if the Treasure has more types, including [[Action]] (like {{Card|Spell Scroll}}). | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Duration cards in Dominion: Plunder regarding things happening "the next time". | ||
+ | * [[Duration]] cards that you played on previous turns that have an effect at the beginning of this turn, such as {{card|Caravan}}, don’t have any effect on whether you can top-deck Landing Party. Neither do [[Reserve]] cards put into play at the beginning of the turn by [[call]]ing them, such as {{card|Transmogrify}}. Only the first card you actually play on the turn, and whether or not it is a Treasure, matters for Landing Party. | ||
+ | * The first card you play on your turn can be one that you play from your hand in the normal way, or it can be one played as a result of an “at the start of your turn” instruction, such as that of {{project|Piazza}}, {{event|Reap}}, or {{card|Royal Galley}}. What matters for start-of-your-turn instructions is whether they are actually telling you to “play” something. | ||
* If you play this with a [[Command variant]] such as {{Card|Band of Misfits}}, the [[stop-moving rule]] means that Landing Party can't put itself onto your deck, and it isn't waiting for anything to happen. So you'll discard the {{Card|Band of Misfits}} from play during this turn's Clean-up. | * If you play this with a [[Command variant]] such as {{Card|Band of Misfits}}, the [[stop-moving rule]] means that Landing Party can't put itself onto your deck, and it isn't waiting for anything to happen. So you'll discard the {{Card|Band of Misfits}} from play during this turn's Clean-up. | ||
+ | * If the first Treasure you play is a {{Card|Spell Scroll}}, which gains and plays a Landing Party, that will make you topdeck your other Landing Parties, but not the one you just played (it triggers off the ''next'' time your first card played is a Treasure). | ||
+ | * If you play a Treasure on someone ''else's'' turn (for example, if you gain a {{card|Buried Treasure}} as a result of a {{card|Barbarian}} attack and immediately play it), that can top-deck your Landing Parties. | ||
== Strategy == | == Strategy == | ||
+ | Landing Party is a fairly well balanced card that can become very strong in some specific instances. Cards which gain {{Cost|4}} cards are great for Landing Party as there is generally no downside to collecting them. | ||
+ | |||
+ | Any action/treasures such as {{Card|Crown}} can get landing party back to the top of your deck right away instead of at the end of the turn. | ||
+ | |||
+ | A powerful event combo is {{Event|Reap}} which lets you return landing party to the top of your deck immediately at the start of the next turn. | ||
+ | |||
+ | {{Event|Launch}} is another powerful enabler. Playing at least $3 in treasures at the start of your turn to buy Launch, moves the Landing Parties to the top of your deck. Then you draw the top Landing Party and return to your action phase. This can allow you to play every Landing Party in your deck every single turn. | ||
== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardLangVersionImage}} || {{CardLangVersionImage|d= | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding:0px 15px;"| '''+2 Cards<br>+2 Actions'''<br>The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards. || Plunder || December 2022 |
|} | |} | ||
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! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
− | + | !Dutch | |
+ | | Landingstroepen || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+2 Kaarten<br>+2 Acties'''<br>De volgende keer dat de eerste kaart die je in je beurt speelt een geldkaart is, leg deze "Landingstroepen" dan op je trekstapel. || (2023) | ||
+ | |- | ||
!German | !German | ||
− | | | + | | Landungstrupp || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || '''+2 Karten<br>+2 Aktionen'''<br>Das nächste Mal, wenn du als erste Karte in einem Zug eine Geldkarte spielst, lege diese Karte danach auf deinen Nachzieh­stapel. || (2023) |
− | - | + | |- |
+ | !Polish | ||
+ | | Zejście na ląd || {{CardLangVersionImage|Polish}} || || '''+2 karty<br>+2 akcje'''<br>Kiedy następnym razem jako pierwszą kartę w turze zagrasz kartę Skarbu, po jej zagraniu odłóż to Zejście na ląd na wierzch swojej talii. || (2023) | ||
|} | |} | ||
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=== Preview === | === Preview === | ||
− | {{Quote|Text= | + | {{Quote|Text= Landing Party is an exotic one: you have to have a turn that you launch with [[Treasure]], and then all your Landing Partys will topdeck. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21539.0 * Plunder Previews #4: Next Time *] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21539.0 * Plunder Previews #4: Next Time *] | ||
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=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text=Initially cost {{Cost|3}}. | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder] | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder] |
}} | }} | ||
− | |||
{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:non-terminals]] | ||
+ | [[category:draw]] | ||
+ | [[category:handsize positive]] | ||
+ | [[category:villages]] | ||
+ | [[category:topdecking]] |
Latest revision as of 05:27, 2 January 2024
Landing Party | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Harald Lieske |
Card text | |
+2 Cards +2 Actions The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards. |
Landing Party is an Action-Duration card from Plunder. It has a strong effect, combining non-terminal draw with a village ability, but a serious drawback: you can't get it out of your play area until you begin a turn by playing a Treasure card, which usually entails skipping your Action phase. Thus Landing Party greatly improves your Action phase in one turn at the cost of skipping it in a different turn.
Contents |
[edit] FAQ
[edit] Official FAQ
- Resolve the Treasure before putting Landing Party on your deck; for example if the Treasure is Figurine, you'd draw 2 cards before putting Landing Party on top.
- It's okay if the Treasure has more types, including Action (like Spell Scroll).
[edit] Other rules clarifications
- See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
- Duration cards that you played on previous turns that have an effect at the beginning of this turn, such as Caravan, don’t have any effect on whether you can top-deck Landing Party. Neither do Reserve cards put into play at the beginning of the turn by calling them, such as Transmogrify. Only the first card you actually play on the turn, and whether or not it is a Treasure, matters for Landing Party.
- The first card you play on your turn can be one that you play from your hand in the normal way, or it can be one played as a result of an “at the start of your turn” instruction, such as that of Piazza, Reap, or Royal Galley. What matters for start-of-your-turn instructions is whether they are actually telling you to “play” something.
- If you play this with a Command variant such as Band of Misfits, the stop-moving rule means that Landing Party can't put itself onto your deck, and it isn't waiting for anything to happen. So you'll discard the Band of Misfits from play during this turn's Clean-up.
- If the first Treasure you play is a Spell Scroll, which gains and plays a Landing Party, that will make you topdeck your other Landing Parties, but not the one you just played (it triggers off the next time your first card played is a Treasure).
- If you play a Treasure on someone else's turn (for example, if you gain a Buried Treasure as a result of a Barbarian attack and immediately play it), that can top-deck your Landing Parties.
[edit] Strategy
Landing Party is a fairly well balanced card that can become very strong in some specific instances. Cards which gain cards are great for Landing Party as there is generally no downside to collecting them.
Any action/treasures such as Crown can get landing party back to the top of your deck right away instead of at the end of the turn.
A powerful event combo is Reap which lets you return landing party to the top of your deck immediately at the start of the next turn.
Launch is another powerful enabler. Playing at least $3 in treasures at the start of your turn to buy Launch, moves the Landing Parties to the top of your deck. Then you draw the top Landing Party and return to your action phase. This can allow you to play every Landing Party in your deck every single turn.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +2 Actions The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards. |
Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
[edit] Secret History