Mining Village
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{{Cardbox| | {{Cardbox| | ||
|Card = Mining Village | |Card = Mining Village | ||
− | |Cost = {{ | + | |Cost = {{Cost|3}} |
|Set = Intrigue | |Set = Intrigue | ||
|Type = Action | |Type = Action | ||
|Illustrator = Claus Stephan | |Illustrator = Claus Stephan | ||
− | |Text = +1 Card<br/>+2 Actions<br/>You may trash this card immediately. If you do, +{{ | + | |Text = +1 Card<br/>+2 Actions<br/>You may trash this card immediately. If you do, +{{Cost|2}}. |
}} | }} | ||
− | '''Mining Village''' is an [[Action]] card from [[Intrigue]]. It is a [[village (Card type)|village]] (i.e., it gives +2 actions), and can also be used for a [[one-shot]] {{ | + | '''Mining Village''' is an [[Action]] card from [[Intrigue]]. It is a [[village (Card type)|village]] (i.e., it gives +2 actions), and can also be used for a [[one-shot]] {{Cost|2}}. This means it has a few distinct uses—as a way to get a very early expensive card by trashing it as soon as possible, as a mainstay of a [[Villages|village]]/[[terminal draw|smithy]] [[engine]] by never trashing it until the very end, or as a mega-turn enabler by buying up many Mining Villages and trashing them all on the same turn. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* You must decide whether to trash Mining Village or not before moving on to other actions or other phases. | * You must decide whether to trash Mining Village or not before moving on to other actions or other phases. | ||
− | * You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +{{ | + | * You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +{{Cost|2}}. |
− | * If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +{{ | + | * If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +{{Cost|2}} the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ||
− | Mining Village is best thought of as a one-shot {{Card|Conspirator}}/{{Card|Grand Market}}. Its ability makes it one of the best {{ | + | Mining Village is best thought of as a one-shot {{Card|Conspirator}}/{{Card|Grand Market}}. Its ability makes it one of the best {{Cost|4}} openers: by trashing it, you can slingshot to {{Cost|5}}, {{Cost|6}}, or possibly even {{Cost|7}} much faster than you otherwise would be able to with a {{Card|Silver}}. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card. |
− | In the midgame, Mining Village is one of the most useful {{ | + | In the midgame, Mining Village is one of the most useful {{Cost|4}} non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. |
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ({{Card|Native Village}}, {{Card|Worker's Village}}, {{Card|Fishing Village}}, {{Card|Wandering Minstrel}}), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ({{Card|Native Village}}, {{Card|Worker's Village}}, {{Card|Fishing Village}}, {{Card|Wandering Minstrel}}), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. | ||
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* {{Card|Conspirator}} | * {{Card|Conspirator}} | ||
* {{Card|Grand Market}} | * {{Card|Grand Market}} | ||
− | * Sets where you need to get to {{ | + | * Sets where you need to get to {{Cost|6}} as quickly as possible |
=== Antisynergies === | === Antisynergies === | ||
− | *The other slingshot {{ | + | *The other slingshot {{Cost|4}} cards ({{Card|Baron}}, {{Card|Moneylender}}) |
*{{Card|Throne Room}}/{{Card|King's Court}} (since the benefit doesn’t get doubled/tripled) | *{{Card|Throne Room}}/{{Card|King's Court}} (since the benefit doesn’t get doubled/tripled) | ||
− | *Good {{ | + | *Good {{Cost|3}}/{{Cost|4}} cards that you’d form your strategy around |
== Trivia == | == Trivia == | ||
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{{Quote|Text=Originally the first expansion had a one-shot theme. One-shots (cards that say "trash this," like Feast) were one of the most obvious things to do and I did several right away. The problem is, some people just don't like one-shots. Some people just don't like cards with penalties (although I do some here and there anyway, because some people like them fine and there are cool things you can't otherwise do); other people don't like the fact that the card doesn't end up in your deck. You know, you bought Feast, but you aren't playing a Feast deck, you won't even have any Feasts at all in the end. I don't know why, but that just rubs some folks the wrong way. Anyway the one-shot theme gradually eroded. Some went into the outtakes file, a few moved to other sets, some morphed into something without the one-shot part. Feast moved to the main set. The only surviving one-shot in this set is this card, and it isn't even a true one-shot, since trashing it is optional. | {{Quote|Text=Originally the first expansion had a one-shot theme. One-shots (cards that say "trash this," like Feast) were one of the most obvious things to do and I did several right away. The problem is, some people just don't like one-shots. Some people just don't like cards with penalties (although I do some here and there anyway, because some people like them fine and there are cool things you can't otherwise do); other people don't like the fact that the card doesn't end up in your deck. You know, you bought Feast, but you aren't playing a Feast deck, you won't even have any Feasts at all in the end. I don't know why, but that just rubs some folks the wrong way. Anyway the one-shot theme gradually eroded. Some went into the outtakes file, a few moved to other sets, some morphed into something without the one-shot part. Feast moved to the main set. The only surviving one-shot in this set is this card, and it isn't even a true one-shot, since trashing it is optional. | ||
<br><br> | <br><br> | ||
− | For much of its life, the abilities on Mining Village were flipped. It was "+{{ | + | For much of its life, the abilities on Mining Village were flipped. It was "+{{Cost|2}}; you may trash this for +1 card +2 actions." When I added Conspirator, I thought they were too similar, and so changed Mining Village to what it is now. Everyone liked the new one better and so much for that. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards] |
Revision as of 04:34, 8 November 2012
Mining Village | |
---|---|
Cost | |
Type | Action |
Set/Expansion | Intrigue |
Illustrator | Claus Stephan |
+1 Card +2 Actions You may trash this card immediately. If you do, +. |
Mining Village is an Action card from Intrigue. It is a village (i.e., it gives +2 actions), and can also be used for a one-shot . This means it has a few distinct uses—as a way to get a very early expensive card by trashing it as soon as possible, as a mainstay of a village/smithy engine by never trashing it until the very end, or as a mega-turn enabler by buying up many Mining Villages and trashing them all on the same turn.
Contents |
FAQ
Official FAQ
- You must decide whether to trash Mining Village or not before moving on to other actions or other phases.
- You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +.
- If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and + the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again.
Other Rules clarifications
Strategy Article
Original article by theory
Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best openers: by trashing it, you can slingshot to , , or possibly even much faster than you otherwise would be able to with a Silver. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card.
In the midgame, Mining Village is one of the most useful non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game.
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages (Native Village, Worker's Village, Fishing Village, Wandering Minstrel), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game.
Synergies/Combos
- Bridge (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn)
- “Mega-turn” strategies in general
- Ironworks/Workshop for grabbing Mining Villages
- +Buy
- Good terminals, including +Cards
- Conspirator
- Grand Market
- Sets where you need to get to as quickly as possible
Antisynergies
- The other slingshot cards (Baron, Moneylender)
- Throne Room/King's Court (since the benefit doesn’t get doubled/tripled)
- Good / cards that you’d form your strategy around
Trivia
Secret History