Moneylender
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|Illustrator = Matthias Catrein | |Illustrator = Matthias Catrein | ||
− | |Text = Trash a Copper from your hand. If you do, + | + | |Text = Trash a Copper from your hand. If you do, +{{coin|3}}. |
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''[http://dominionstrategy.com/2010/12/13/dominion-moneylender/ Original article] by theory'' | ''[http://dominionstrategy.com/2010/12/13/dominion-moneylender/ Original article] by theory'' | ||
− | A long time ago, this used to be one of the best opening | + | A long time ago, this used to be one of the best opening {{coin|4}}′s; like [[Masquerade]], it trashes without sacrificing your current hand. Moneylender even works with [[Chapel]]: Moneylender can bootstrap Chapel decks into {{coin|5}}′s and [[Gold]]s as quickly as a [[Silver]] while thinning the deck faster, and if there are no worthwhile {{coin|2}}′s, then drawing Silver/Chapel is just as useless as drawing Moneylender/Chapel. |
Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against [[Mountebank]] and [[Ambassador]]. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless [[double-Tactician]] deck. More often, though, the Moneylender just ends up getting fed to the [[Salvager]], [[Forge]], or even the [[Chapel]]. | Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against [[Mountebank]] and [[Ambassador]]. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless [[double-Tactician]] deck. More often, though, the Moneylender just ends up getting fed to the [[Salvager]], [[Forge]], or even the [[Chapel]]. |
Revision as of 14:17, 5 November 2012
Moneylender | |
---|---|
Cost | 4 |
Type | Action |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
Trash a Copper from your hand. If you do, +. |
Moneylender is an Action card from the Base set. When played, it makes you trash a Copper from your hand gives you +3 coins if you do. It is similar to terminal Silvers, since it gives you 2 more coin than you would have had from just playing the Copper; however, it also gets the Coppers out of your deck so you can draw your better cards more often.
Contents |
FAQ
Official FAQ
- If you do not have a Copper in your hand to trash, you don't get the +3 coins to spend in the Buy phase.
Other Rules clarifications
You must trash a Copper if you have one in your hand.
Strategy Article
Original article by theory
A long time ago, this used to be one of the best opening ′s; like Masquerade, it trashes without sacrificing your current hand. Moneylender even works with Chapel: Moneylender can bootstrap Chapel decks into ′s and Golds as quickly as a Silver while thinning the deck faster, and if there are no worthwhile ′s, then drawing Silver/Chapel is just as useless as drawing Moneylender/Chapel.
Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against Mountebank and Ambassador. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless double-Tactician deck. More often, though, the Moneylender just ends up getting fed to the Salvager, Forge, or even the Chapel.
Synergies/Combos
Works with:
- Venture/Adventurer
- Grand Market
Antisynergies
Conflicts with:
- Other copper trashers such as Mine, Loan, Spice Merchant
- Strategies that use Copper such as Coppersmith, Counting House, Gardens
- Sometimes, other trashers like Chapel, Trading Post, Steward
Trivia
Secret History