Nomad Camp
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{{Infobox Card | {{Infobox Card | ||
|name = Nomad Camp | |name = Nomad Camp | ||
+ | |cost = 4 | ||
|type1 = Action | |type1 = Action | ||
− | |||
|illustrator = Garret DeChellis | |illustrator = Garret DeChellis | ||
− | |text = +1 Buy<br/>+{{Cost|2}} | + | |text = '''+1 Buy'''<br/>+{{Cost|2}} |
+ | |text2 = This is gained onto your deck (instead of to your discard pile). | ||
}} | }} | ||
− | '''Nomad Camp''' is an [[Action]] from [[Hinterlands]]. When played it has the exact same effect as {{Card|Woodcutter}}. The only difference is that when it is gained, it is placed on top of your deck instead of in your discard. | + | '''Nomad Camp''' is an [[Action]] from [[Hinterlands]]. When played it has the exact same effect as {{Card|Woodcutter}}. The only difference is that when it is gained, it is placed on top of your deck instead of in your discard. |
+ | |||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * When you gain this card, it goes on top of your deck rather | + | * When you gain this card, it goes on top of your deck rather than into your discard pile. |
− | * This is true whether you gained it due to buying it, | + | * This is true whether you gained it due to buying it, or gained it some other way. |
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | + | * An effect that moves Nomad Camp somewhere else ''when'' it is gained (such as {{Card|Transmogrify|Transmogrify's}}) overrides Nomad Camp's effect, and it goes directly to where the other effect is moving it. | |
− | Nomad Camp | + | * An effect that moves Nomad Camp somewhere ''after'' it is gained (such as {{Event|Summon|Summon's}}) will move it directly from your deck without losing track of it; such cards just look for a card being gained, not a card in the discard pile. |
+ | * If you buy Nomad Camp but reveal a {{Card|Trader|Trader}} to gain a Silver, the Silver goes in your discard pile, not on top of your deck. | ||
− | Nomad Camp | + | == Strategy == |
+ | As a [[terminal silver]] that is otherwise short on beneficial effects, Nomad Camp is a weak source of [[+Buy]] and is typically only gained when there is no other source of +Buy in the [[Kingdom]]. A strong [[engine]] with good [[deck control]] can likely use the +Buy for faster building, but even then, you might skip Nomad Camp if the [[terminal space]] is better used for something else. | ||
+ | |||
+ | Nomad Camp is weak for a few reasons. First, it competes with other terminal cards, many of which are stronger. Second, Nomad Camp is gained to the top of your deck. Since Nomad Camp is a [[stop card]], gaining it to the top of your deck usually just makes it less likely that your next turn will be good. | ||
+ | |||
+ | There are a few scenarios where gaining Nomad Camp to the top of your deck can be helpful. First, on a {{Split|4|3}} [[opening]] split, using your turn 1 Buy on Nomad Camp gives you a 40% chance to hit {{cost|5}} on turn 2. However, given the 60% chance to still not hit {{cost|5}}, this is often not worth doing. Another use case is if there are strong {{Cost|2}} cards that you would like to buy multiple of on turn 2. Finally, near the end of a [[slog|sloggy]] game when your deck does not have very many terminal Actions in it, buying Nomad Camp on a weak hand can help make sure your next hand has enough {{Cost}} to hit important price points, such as {{cost|8}} to buy {{Card|Province}}. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Nomad CampOld|Nomad Camp}} || {{CardVersionImage|Nomad CampDigitalOld|Nomad Camp from Goko/Making Fun}} || '''+1 Buy'''. +{{Cost|2}}.<br>When you gain this, put it on top of your deck. || Hinterlands 1st Edition || October 2011 | ||
+ | |- | ||
+ | | {{CardVersionImage|Nomad Camp|Nomad Camp}} || {{CardVersionImage|Nomad CampDigital|Nomad Camp from Shuffle iT}} || '''+1 Buy'''. +{{Cost|2}}.<br>This is gained onto your deck (instead of to your discard pile). || Hinterlands [[Second Edition|2nd Edition]] || December 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Tábor nomádů || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Nomadenkamp || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Paimentolaisleiri || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Campement nomade || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Nomadencamp || [[File:Nomad.Camp.German.jpg|100px]] || || '''+1 Kauf<br>+{{Cost|2}}'''<br>Wenn du das Nomadencamp nimmst,<br>lege es sofort auf deinen<br>Nachziehstapel. || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Campo Nomadi || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 遊牧民の野営地 (pron. ''yūbokumin no yaei-chi'') || || || '''+1 購入'''。 +{{Cost|2}}。 このカードは、捨て札置き場ではなく、山札の上に獲得する。 || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Стойбище (pron. ''stoybishshye'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Campamento Nómada || || || || | ||
+ | |} | ||
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== Trivia == | == Trivia == | ||
+ | [[Image:Nomad_CampArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
+ | === Preview === | ||
+ | {{Quote | ||
+ | |Text=In your deck, Nomad Camp is just a {{Card|Woodcutter}} with a {{Cost|4}} in the corner. When you gain it though, it goes on your deck. Bam! Instant Woodcutter. | ||
+ | |||
+ | |||
+ | The "when-gain" mechanic carries with it the promise that turns 1-2 will no longer be that familiar place where everyone gets a {{Split|3|4}} or {{Split|4|3}} or {{Split|2|5}} or {{Split|5|2}}. Turn one you buy Nomad Camp. Turn two you might have {{Cost|5}}! You also might have {{Cost|4}}, in which case, do you buy another Nomad Camp? Or maybe there's a {{Cost|2}} you want two of - a {{Split|4|2}}+{{Cost|2}} opening. Of course Nomad Camp's {{Split|4|5}} opening isn't really a {{Split|4|5}}, since the {{Cost|4}} is always Nomad Camp. If you think of Nomad Camp as really a Woodcutter after that, it's a {{Split|3|5}} opening, or more precisely, a Woodcutter/{{Cost|5}} opening. Anyway it's something different. | ||
+ | |||
+ | |||
+ | Later in the game you can buy Nomad Camp anytime you would really like a Woodcutter next turn. It's nice when you're buying {{Card|Province|Provinces}} but only have {{Cost|4}} this turn; next turn you have a better shot at {{Cost|8}}, or hey, maybe more, with the [[+Buy]] to go with it. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://boardgamegeek.com/thread/711061/previews-2 Hinterlands Previews #2] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=In its earliest days the set had a Woodcutter that gave you +1 Buy when you bought it. Then it gave you +{{Cost|1}} and +1 Buy on the turn after you bought it, and then I just put it on your deck. Duchess is what happened from taking this the other direction. | + | |Text=In its earliest days the set had a Woodcutter that gave you +1 Buy when you bought it. Then it gave you +{{Cost|1}} and +1 Buy on the turn after you bought it, and then I just put it on your deck. {{Card|Duchess}} is what happened from taking this the other direction. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards] | ||
}} | }} | ||
− | + | {{Navbox Hinterlands}} | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 14:48, 12 April 2021
Nomad Camp | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Garret DeChellis |
Card text | |
+1 Buy + This is gained onto your deck (instead of to your discard pile). |
Nomad Camp is an Action from Hinterlands. When played it has the exact same effect as Woodcutter. The only difference is that when it is gained, it is placed on top of your deck instead of in your discard.
Contents |
FAQ
Official FAQ
- When you gain this card, it goes on top of your deck rather than into your discard pile.
- This is true whether you gained it due to buying it, or gained it some other way.
Other Rules clarifications
- An effect that moves Nomad Camp somewhere else when it is gained (such as Transmogrify's) overrides Nomad Camp's effect, and it goes directly to where the other effect is moving it.
- An effect that moves Nomad Camp somewhere after it is gained (such as Summon's) will move it directly from your deck without losing track of it; such cards just look for a card being gained, not a card in the discard pile.
- If you buy Nomad Camp but reveal a Trader to gain a Silver, the Silver goes in your discard pile, not on top of your deck.
Strategy
As a terminal silver that is otherwise short on beneficial effects, Nomad Camp is a weak source of +Buy and is typically only gained when there is no other source of +Buy in the Kingdom. A strong engine with good deck control can likely use the +Buy for faster building, but even then, you might skip Nomad Camp if the terminal space is better used for something else.
Nomad Camp is weak for a few reasons. First, it competes with other terminal cards, many of which are stronger. Second, Nomad Camp is gained to the top of your deck. Since Nomad Camp is a stop card, gaining it to the top of your deck usually just makes it less likely that your next turn will be good.
There are a few scenarios where gaining Nomad Camp to the top of your deck can be helpful. First, on a / opening split, using your turn 1 Buy on Nomad Camp gives you a 40% chance to hit on turn 2. However, given the 60% chance to still not hit , this is often not worth doing. Another use case is if there are strong cards that you would like to buy multiple of on turn 2. Finally, near the end of a sloggy game when your deck does not have very many terminal Actions in it, buying Nomad Camp on a weak hand can help make sure your next hand has enough to hit important price points, such as to buy Province.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. +. When you gain this, put it on top of your deck. |
Hinterlands 1st Edition | October 2011 | ||
+1 Buy. +. This is gained onto your deck (instead of to your discard pile). |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Trivia
Preview
The "when-gain" mechanic carries with it the promise that turns 1-2 will no longer be that familiar place where everyone gets a / or / or / or /. Turn one you buy Nomad Camp. Turn two you might have ! You also might have , in which case, do you buy another Nomad Camp? Or maybe there's a you want two of - a /+ opening. Of course Nomad Camp's / opening isn't really a /, since the is always Nomad Camp. If you think of Nomad Camp as really a Woodcutter after that, it's a / opening, or more precisely, a Woodcutter/ opening. Anyway it's something different.
Secret History