Possession
Possession | |
---|---|
Cost | $6◉ |
Type | [[Action]] |
Set/Expansion | Alchemy |
Illustrator | [[Kieron O'Gorman]] |
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Originally this had you take a turn in which you drew cards from another player's deck. It was much simpler rules-wise to have them take the turn, with you stealing the cards they gain. That may sound funny given that Possession has a longer FAQ than any other card will ever have (for those of you reading this who haven't seen the rulebook: it's over a page long). The FAQ is ridiculous, but it's still a FAQ; most of the time, you are covered just reading the card, and the most common thing you will want to know is, "what if I make someone play Possession while I'm Possessing them?" (they get to possess someone, not you). But it was an exotic card that required a lot of FAQ. There was some question as to whether or not it was worth it and well I always thought it was. One other thing changed about the card: originally you possessed to the left, then to the right, and now it's left again. Wei-Hwa pointed out that going left created a kingmaker situation with Masquerade in games with 3+ players - you can make someone pass a Province to someone else. There is no kingmaker situation to the right - you make them pass the Province to you. Going right is more weird though. When Jay got the file he said, really? The player to your right? The games where it matters aren't so common, so it ended up going left after all. Watch out in games with Possession and Masquerade (yes, and Ambassador).