Rebuild
From DominionStrategy Wiki
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{{Infobox Card | {{Infobox Card | ||
|name = Rebuild | |name = Rebuild | ||
+ | |type1 = Action | ||
|set = Dark Ages | |set = Dark Ages | ||
− | |||
− | |||
|illustrator = Kurt Miller | |illustrator = Kurt Miller | ||
− | |text = +1 Action<br /> | + | |text = +1 Action<br />Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to {{Cost|3}} more than it. |
− | Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to {{Cost|3}} more than it. | + | |
}} | }} | ||
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | You can name any card, whether or not it is being used this game or is a Victory card. Then reveal cards from your deck until you reveal a Victory card that is not what you named. If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards. If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens. If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to {{Cost|3}} more than the trashed card. The card you gain comes from the Supply and is put into your discard pile. | + | *You can name any card, whether or not it is being used this game or is a Victory card. |
+ | *Then reveal cards from your deck until you reveal a Victory card that is not what you named. | ||
+ | *If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards. | ||
+ | *If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens. | ||
+ | *If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to {{Cost|3}} more than the trashed card. | ||
+ | *The card you gain comes from the Supply and is put into your discard pile. | ||
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 20:17, 10 November 2012
Rebuild
Rebuild | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Action Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to more than it. |
Contents |
FAQ
Official FAQ
- You can name any card, whether or not it is being used this game or is a Victory card.
- Then reveal cards from your deck until you reveal a Victory card that is not what you named.
- If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards.
- If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens.
- If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to more than the trashed card.
- The card you gain comes from the Supply and is put into your discard pile.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
A late addition. I had an empty slot, and noticed that all of the large expansions gave you answers to the question, how do I deal with these dead victory cards? Intrigue has victory cards that aren't dead; Seaside lets you set them aside with Island, and, if you're crafty, Native Village; Prosperity has VP tokens; Hinterlands pushes card filtering. So I tried this out. Originally it didn't give +1 Action, but that version could not compete