Scout
m (Robot: Automated text replacement (-from The Secret History of +The Secret History of)) |
m (Robot: Automated text replacement (-{{Cardbox(.*)Type = \[\[(Action)\]\](.*)}} +{{Cardbox\1Type = \2\n\3}})) |
||
Line 3: | Line 3: | ||
|Cost = 4 | |Cost = 4 | ||
|Set = Intrigue | |Set = Intrigue | ||
− | |Type = | + | |Type = Action |
+ | |||
|Illustrator = Matthias Catrein | |Illustrator = Matthias Catrein | ||
|Text = +1 Action<br/>Reveal the top 4 cards of your deck. Put the revealed [[Victory]] cards into your hand. Put the other cards on top of your deck in any order. | |Text = +1 Action<br/>Reveal the top 4 cards of your deck. Put the revealed [[Victory]] cards into your hand. Put the other cards on top of your deck in any order. |
Revision as of 12:51, 4 November 2012
Scout | |
---|---|
Cost | 4 |
Type | Action |
Set/Expansion | Intrigue |
Illustrator | Matthias Catrein |
+1 Action Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
Contents |
FAQ
Official FAQ
- If there are fewer than 4 cards left in your deck, reveal all the cards in your deck, shuffle your discard pile (which does not include currently revealed cards), and then reveal the remainder needed.
- Action - Victory cards are Victory cards.
- Curse cards are not Victory cards.
- Take all revealed Victory cards into your hand; you cannot choose to leave some on top.
- You do not have to reveal the order that you put cards back in.
Other Rules clarifications
Strategy Article
A strategy article on Scout was attempted here by Powerman. There was much discussion and disagreement.
Scout is typically a fairly weak card, and it has been voted worst and second-worst on Qvist's Rankings. On average, one out of every four cards in your deck need to be Victory cards for Scout to even give you +1 Card/+1 action; for Scout to work as a Laboratory, half your deck needs to be green cards, and in that case, what are you ever going to buy with your deck of green? Scout is a situationally good buy on boards with two dual-type Victory cards such as Great Hall, Nobles, Harem, finding more use in Intrigue-only games where these combos come up more often. It also works as a defense against some attacks such as Ghost Ship, Rabble, and Fortune Teller, and can be of use in Scrying Pool games.
Synergies/Combos
- Dual-type victory cards (Great Hall, Harem, Island, Nobles).
- Alt-VP strategies where you may end up with a deck where every second or third card is a Victory card.
- Scrying Pool
Antisynergies
Trivia
Scout is a common joke and meme on the Dominion strategy forums.
Secret History