Warehouse
From DominionStrategy Wiki
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− | [[Warehouse]] is an [[Action]] card from [[Seaside]]. It is one of the best [[sifter]]s; when played, it gives +3 cards before you must discard 3 cards, making it extremely easy to match up [[Treasure Map]]s or to pair [[ | + | [[Warehouse]] is an [[Action]] card from [[Seaside]]. It is one of the best [[sifter]]s; when played, it gives +3 cards before you must discard 3 cards, making it extremely easy to match up [[Treasure Map]]s or to pair [[villages]] with [[terminal draw]] cards. It is similar to [[Cellar]] from [[Dominion]], but being able to draw before discarding makes it more useful in many situations. |
== FAQ == | == FAQ == |
Revision as of 23:34, 5 November 2012
Warehouse | |
---|---|
Cost | 3 |
Type | Action |
Set/Expansion | Seaside |
Illustrator | Julien Delval |
+3 Cards +1 Action Discard 3 cards. |
Contents |
FAQ
Official FAQ
- If you do not have 3 cards to draw in you deck, draw as many as you can, shuffle your discard pile, and draw the remaining cards.
- If you are still not able to draw 3 cards, draw as many as you can. You will still need to discard 3 cards if you can, even if you couldn’t draw 3.
- You may discard any combination of cards that you just drew with the Warehouse or cards that were previously in your hand.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Warehouse! Which is sad because Warehouse is a good card. It's great grease for a lot of engines, it can activate Conspirators even in untrimmed decks, and it's better than Cellar.
Synergies/Combos
Antisynergies
- Discard attacks such as Militia, Goons, Ghost Ship
Trivia
Secret History
I added this during development, replacing uh some other card that left. Several cards left, so there's not always a one-to-one correspondence there. It replaced something. We tried a few versions of this, all with +1 Action and then some different kind of Cellar-like effect. The first version had you discard any number of cards, then get your choice of two cards per card discarded. That was ridiculous and didn't seem doable on a card costing -, which is what I was looking for. Discard 2, draw 4, discard 2 came next. Then draw 4 discard 4, and finally the draw 3 discard 3 it ended up with.