Estate
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===Early Game === | ===Early Game === | ||
Because of Estate's low VP value and inability to contribute to buying power, Estates are typically a liability during the early phase of the game. Managing this factor is a key part of strategy in the early game. | Because of Estate's low VP value and inability to contribute to buying power, Estates are typically a liability during the early phase of the game. Managing this factor is a key part of strategy in the early game. | ||
− | ====Trashing==== | + | =====Trashing===== |
Estates are typically the main target for trashing during the early game. Fast trashing allows you to quickly ramp up your buying power by removing the unproductive Estates from your deck. The added buying power is usually enough to overcome the loss of your starting 3VP. | Estates are typically the main target for trashing during the early game. Fast trashing allows you to quickly ramp up your buying power by removing the unproductive Estates from your deck. The added buying power is usually enough to overcome the loss of your starting 3VP. | ||
− | ====Sifting==== | + | =====Sifting===== |
− | ====Gaining Estates==== | + | =====Gaining Estates===== |
There are a few cases where you might actually want an Estate early in the game, possibly even gaining an Estate or two. | There are a few cases where you might actually want an Estate early in the game, possibly even gaining an Estate or two. | ||
*Rush Strategies - It is common to see Estates purchased fairly early during Gardens or Silk Road rushes. Because the player anticipates the game will end soon, each VP gained is valuable. Additionally, a player's deck in a rush strategy often becomes bloated and unfocused anyway, so the drawback of having an extra Estate is not as critical. | *Rush Strategies - It is common to see Estates purchased fairly early during Gardens or Silk Road rushes. Because the player anticipates the game will end soon, each VP gained is valuable. Additionally, a player's deck in a rush strategy often becomes bloated and unfocused anyway, so the drawback of having an extra Estate is not as critical. |
Revision as of 17:49, 10 November 2012
Estate | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | No |
Set | Base |
Illustrator(s) | Martin Hoffmann |
Card text | |
1 |
Estate is a basic Victory card included in all games of Dominion. At ) the cheapest Victory card in the Game and (at 1 ) the one worth the least number of victory points. In a typical game a player will not want to buy too many Estates, as the VP gained is often not worth the space in your deck.
Contents |
Impact of Estate During The Game
Early Game
Because of Estate's low VP value and inability to contribute to buying power, Estates are typically a liability during the early phase of the game. Managing this factor is a key part of strategy in the early game.
Trashing
Estates are typically the main target for trashing during the early game. Fast trashing allows you to quickly ramp up your buying power by removing the unproductive Estates from your deck. The added buying power is usually enough to overcome the loss of your starting 3VP.
Sifting
Gaining Estates
There are a few cases where you might actually want an Estate early in the game, possibly even gaining an Estate or two.
- Rush Strategies - It is common to see Estates purchased fairly early during Gardens or Silk Road rushes. Because the player anticipates the game will end soon, each VP gained is valuable. Additionally, a player's deck in a rush strategy often becomes bloated and unfocused anyway, so the drawback of having an extra Estate is not as critical.
- Baron - Baron often acts as a 'slingshot' card, allowing the player to quickly increase their buying power to the $6-$7 range. To achieve this a Baron needs to connect with an Estate. Even with heavy trashing available, players will occasionally choose to keep some/all starting Estates so that their Baron can remain productive.
- Trade Route, Hoard - Though it is not always a productive play, players will occasionally purchase an early game Estate to either power up their Trade Route or to gain a Gold if they have Hoard in play.
Late Game
Cards Which Interact With Duchy
Direct Interactions
- Baron - Baron allows you the option to discard an Estate from your hand. If you do, you get +$4. If not, you gain an Estate.
- Followers - Playing a Followers gains you an Estate.
Indirect Interactions
- Bureaucrat
- Crossroads, Hoard, Scout, Trade Route - Duchy's Victory card type makes these cards more valuable.