Journeyman
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|type1 = Action | |type1 = Action | ||
|illustrator = Kurt Miller | |illustrator = Kurt Miller | ||
− | |text = Name a card. | + | |text = Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. |
}} | }} | ||
− | '''Journeyman''' is an [[Action]] card from [[Guilds]]. | + | '''Journeyman''' is an [[Action]] card from [[Guilds]]. It is a [[terminal draw]] card that allows you to skip a specific card you don't want to draw, thus fitting into the minor [[Luck based#Naming cards|"naming cards"]] theme of Guilds. |
== FAQ == | == FAQ == | ||
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* This draws you three cards that are not a particular card. | * This draws you three cards that are not a particular card. | ||
* First name a card. It does not have to be a card being used this game. | * First name a card. It does not have to be a card being used this game. | ||
− | * Then reveal cards from the top of your deck until you have revealed three cards that are not the named card | + | * Then reveal cards from the top of your deck until you have revealed three cards that are not the named card, or have revealed all of your cards (after [[reshuffle|shuffling]]). |
− | + | * Put the revealed cards that were not the named card into your hand and discard the rest. | |
+ | == Strategy == | ||
+ | Journeyman is a [[terminal draw]] card that [[sifter|sifts]] past copies of one card you choose. Like many similar {{Cost|5}} terminal draw cards, Journeyman is best when you can use it alongside [[village (card category)|villages]] to create reliable [[draw]]. Journeyman's sifting is usually only a minor benefit, but does mean that Journeyman can have an edge as compared to other sources of draw when used in junkier decks. The effectiveness of the sifting effect is highest when the number of different kinds of [[junk]] in your deck is low. Most often, this means that Journeyman is most relevant in the early midgame, when it is particularly effective at [[cycling]] past your starting cards (usually {{Card|Copper}}). Later in the game, Journeyman is less useful as the diversity of your deck increases and the amount of junk decreases, but it does give you a small amount of [[deck control]] that you can use to, for example, find your draw before your [[payload]]. | ||
− | == | + | There are a few considerations to make when deciding what card to sift past with Journeyman: |
+ | * Generally, you’ll want to name and sift past {{Card|Copper}} or whichever other junk card is most common in your deck, as doing so will help you cycle to more important cards. Occasionally, it may be worth naming something else, if for example you want to draw those {{Card|Copper|Coppers}} to hit a price point this turn. | ||
+ | * It is a good idea to use [[deck tracking]] to know the remaining cards in your [[shuffle]], and the overall contents of your deck. For example, if you know you have no {{Card|Copper|Coppers}} remaining in your shuffle, you might instead opt to sift past the {{Card|Estate|Estates}}. Similarly, in the late game, you may switch to sifting past {{Card|Province|Provinces}} once those are the most common junk cards in your deck. Less frequently, you might also be able to use information from effects such as {{Card|Cartographer}} or an opponent’s {{Card|Chariot Race}}. | ||
+ | * When Journeyman is used to put large amounts of [[stop card]]s into your discard pile, it is important to avoid an unfavorable [[reshuffle]] containing mostly or exclusively those cards. If you have at least three cards in your deck, you can always avoid triggering a reshuffle, if desired, by naming a card such as {{Card|Curse}} that you know you do not have in your deck at all. | ||
+ | |||
+ | Journeyman is less effective in [[Kingdom]]s with multiple kinds of junk (e.g. [[Shelter]]s or [[Ruins]]). Because it reveals and discards cards, it can sometimes be effective at triggering the effects of cards such as {{Card|Patron}} or {{Card|Village Green}}. | ||
+ | |||
+ | ===External strategy articles=== | ||
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [http://forum.dominionstrategy.com/index.php?topic=9401.0 werothegreat's 2013 article] | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Journeyman from Goko/Making Fun}} || Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest. || Guilds || June 2013 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. || Guilds & Cornucopia [[Second Edition#Formatting_changes|(2017 printing)]] || March 2018 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Gezel || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Reissumies (lit. ''travelling man'') || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Compagnon || || || || | ||
+ | |- | ||
+ | !rowspan=2|German | ||
+ | | Wandergeselle ||{{CardLangVersionImage|German|German language Journeyman 2013 by ASS}}|| {{CardLangVersionImage|German|d=1}} || Nenne eine Karte, dann decke solange Karten vom Nachziehstapel auf, bis du 3 Karten aufgedeckt hast, die nicht der genannten Karte entsprechen.<br>Nimm diese Karten auf die Hand und lege die restlichen ab. || (2013) | ||
+ | |- | ||
+ | | Wandergeselle ||{{CardVersionImage|JourneymanGerman2019rulebook|German language Journeyman 2019 by ASS}}|| ||Nenne eine Karte. Decke Karten von deinem Nachziehstapel auf, bis du 3 Karten ohne Übereinstimmung mit der genannten Karte aufgedeckt hast.<br>Nimm jene Karten auf deine Hand und lege den Rest ab. || (2019) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 熟練工 (pron. ''jukurenkō'', lit. ''skilled workman'') || || || カード1枚を指定する。それ以外の3枚が公開されるまで山札を上から公開する。その3枚を手札に加え、残りを捨て札にする。 || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 여행자 (pron. ''yeohaengja'', lit. ''traveller'') || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Czeladnik || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small> | ||
+ | |- | ||
+ | !Russian | ||
+ | | Подёнщик (pron. ''podyonshshik'') || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | [[Image:JourneymanArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
+ | === Preview === | ||
+ | {{Quote|Text=On the metaphorical road from being an apprentice to being a master, there comes a point when you must hit the physical roads and travel around the land, practicing your craft. Your travels could take you all over Europe, from some famous place in Spain, to Wawel Castle on the Vistula, built during Casimir III's reign. There you might see the sword Szczerbiec, which is all that remains of the Polish crown jewels today. The hilt is decorated with flowers, symbols, and magical formulas, and the blade has a notch in it, a gap, which currently holds a small shield with the coat of arms of Poland. You wouldn't be working on anything so fancy yourself though; you would only be a Journeyman. Which is today's card, hooray, I got there. | ||
+ | |||
+ | At one point the 13-card Guilds somehow squeezed in a minor third theme, which was "name a card." I didn't end up including much of it, but Doctor and Journeyman give you a taste of it. Name a card; draw three cards that aren't it. During playtesting we sometimes called this one Bigot Parade. "We hate {{Card|Estate|Estates}}!" they chant, marching past the Jagiellonian {{Card|University}}, which Casimir III established. | ||
+ | |||
+ | Early in the game, {{Card|Copper}} and Estate are the popular options. Later on you might name another {{VP}} card, or {{Card|Curse}}, or maybe a {{Card|Village}} you've got that you feel like you'll be so unlucky as to draw now with no actions left. Too many Journeymen? Just name Journeyman. | ||
+ | | Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=8319.0 Guilds Previews] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=I took this from Dark Ages, when I thought I might push a mild "name a card" subtheme here. I didn't end up pushing it enough to make it really visible. Journeyman and {{Card|Doctor}} have you name a card, and then {{Card|Taxman}} kind of does, and {{Card|Advisor}} has you pick a card. Some playtesters called this card Bigot Parade, because you know, they don't like some particular card. "No {{Card|Estate|Estates}}!" they chant, marching through the streets. | {{Quote|Text=I took this from Dark Ages, when I thought I might push a mild "name a card" subtheme here. I didn't end up pushing it enough to make it really visible. Journeyman and {{Card|Doctor}} have you name a card, and then {{Card|Taxman}} kind of does, and {{Card|Advisor}} has you pick a card. Some playtesters called this card Bigot Parade, because you know, they don't like some particular card. "No {{Card|Estate|Estates}}!" they chant, marching through the streets. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards] | ||
}} | }} | ||
+ | {{Navbox Guilds}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 17:37, 24 January 2023
Journeyman | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Guilds |
Illustrator(s) | Kurt Miller |
Card text | |
Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. |
Journeyman is an Action card from Guilds. It is a terminal draw card that allows you to skip a specific card you don't want to draw, thus fitting into the minor "naming cards" theme of Guilds.
Contents |
[edit] FAQ
[edit] Official FAQ
- This draws you three cards that are not a particular card.
- First name a card. It does not have to be a card being used this game.
- Then reveal cards from the top of your deck until you have revealed three cards that are not the named card, or have revealed all of your cards (after shuffling).
- Put the revealed cards that were not the named card into your hand and discard the rest.
[edit] Strategy
Journeyman is a terminal draw card that sifts past copies of one card you choose. Like many similar terminal draw cards, Journeyman is best when you can use it alongside villages to create reliable draw. Journeyman's sifting is usually only a minor benefit, but does mean that Journeyman can have an edge as compared to other sources of draw when used in junkier decks. The effectiveness of the sifting effect is highest when the number of different kinds of junk in your deck is low. Most often, this means that Journeyman is most relevant in the early midgame, when it is particularly effective at cycling past your starting cards (usually Copper). Later in the game, Journeyman is less useful as the diversity of your deck increases and the amount of junk decreases, but it does give you a small amount of deck control that you can use to, for example, find your draw before your payload.
There are a few considerations to make when deciding what card to sift past with Journeyman:
- Generally, you’ll want to name and sift past Copper or whichever other junk card is most common in your deck, as doing so will help you cycle to more important cards. Occasionally, it may be worth naming something else, if for example you want to draw those Coppers to hit a price point this turn.
- It is a good idea to use deck tracking to know the remaining cards in your shuffle, and the overall contents of your deck. For example, if you know you have no Coppers remaining in your shuffle, you might instead opt to sift past the Estates. Similarly, in the late game, you may switch to sifting past Provinces once those are the most common junk cards in your deck. Less frequently, you might also be able to use information from effects such as Cartographer or an opponent’s Chariot Race.
- When Journeyman is used to put large amounts of stop cards into your discard pile, it is important to avoid an unfavorable reshuffle containing mostly or exclusively those cards. If you have at least three cards in your deck, you can always avoid triggering a reshuffle, if desired, by naming a card such as Curse that you know you do not have in your deck at all.
Journeyman is less effective in Kingdoms with multiple kinds of junk (e.g. Shelters or Ruins). Because it reveals and discards cards, it can sometimes be effective at triggering the effects of cards such as Patron or Village Green.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest. | Guilds | June 2013 | ||
Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. | Guilds & Cornucopia (2017 printing) | March 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
At one point the 13-card Guilds somehow squeezed in a minor third theme, which was "name a card." I didn't end up including much of it, but Doctor and Journeyman give you a taste of it. Name a card; draw three cards that aren't it. During playtesting we sometimes called this one Bigot Parade. "We hate Estates!" they chant, marching past the Jagiellonian University, which Casimir III established.
Early in the game, Copper and Estate are the popular options. Later on you might name another card, or Curse, or maybe a Village you've got that you feel like you'll be so unlucky as to draw now with no actions left. Too many Journeymen? Just name Journeyman.[edit] Secret History