Band of Nomads
From DominionStrategy Wiki
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=== Other rules clarifications === | === Other rules clarifications === | ||
* The card has to cost {{Cost|3}} or more when you gain it; if it changes cost afterwards, that doesn't matter. For example, if you gain a {{Card|Fisherman}} when it costs {{cost|2}}, and it goes into your discard pile, you can't spend a Favor for Band of Nomads, even though by that time the {{Card|Fisherman}} now costs {{Cost|5}}. | * The card has to cost {{Cost|3}} or more when you gain it; if it changes cost afterwards, that doesn't matter. For example, if you gain a {{Card|Fisherman}} when it costs {{cost|2}}, and it goes into your discard pile, you can't spend a Favor for Band of Nomads, even though by that time the {{Card|Fisherman}} now costs {{Cost|5}}. | ||
+ | * Unlike {{Ally|City-state}}, you may spend Favors for this when gaining a card during another player's turn (with e.g. {{Card|Barbarian}}). Getting +1 Action or +1 Buy is not useful. | ||
== Strategy == | == Strategy == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | ! Dutch | ||
+ | | Groep Nomaden || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=1}} || Als je een kaart pakt die {{Coin|3}} of meer kost<br>mag je een '''Dienst''' besteden voor '''+1 Kaart'''<br> of '''+1 Actie''' of '''+1 Aanschaf'''. || (2022) | ||
|- | |- | ||
! German | ! German | ||
− | | Nomadenstamm || {{ | + | | Nomadenstamm || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} || Wenn du eine Karte nimmst, die {{Cost|3}} oder mehr kostet, darfst du 1 Gefallen einlösen für<br>'''+1 Karte''' oder '''+1 Aktion''' oder '''+1 Kauf'''. || |
|} | |} | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=Originally it gave Buys at the start of the [[Buy phase]]. It's friendlier to let you use them mid-Buy-phase, but wait, needs to not loop with {{Card|Guildmaster}}. It was always clearly the dud but clearly going to survive; it was such a basic thing, +Buy tokens, they'd gotten a whole mat in {{Set|Renaissance}} at one point. It's just that some games there was another [[+Buy]] and well that card could often out-compete the [[Liaison]]. Then I was messing with what {{Ally|Woodworkers' Guild}} would be and had this idea for it, only it was basically the +Buy token thing I already had only better. And that was good so here it is. And then the cost limit stops Guildmaster shenanigans. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | ||
+ | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 05:34, 4 January 2024
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Band of Nomads | |
---|---|
Info | |
Type(s) | Ally |
Set | Allies |
Illustrator(s) | Grant Hansen |
Ally text | |
When you gain a card costing or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy. |
Band of Nomads is an Ally from Allies. It allows you to spend a Favor for a small bonus when you gain a card costing or more; this can be used, for example, to make a gainer non-terminal or give yourself an extra +Buy when you need one.
Contents |
[edit] FAQ
[edit] Official FAQ
- What matters is how much the card costs when you gain it, not how much it normally costs. This only works once per gain; you can spend a Favor, and then get your choice of +1 Card, +1 Action, or +1 Buy.
[edit] Other rules clarifications
- The card has to cost or more when you gain it; if it changes cost afterwards, that doesn't matter. For example, if you gain a Fisherman when it costs , and it goes into your discard pile, you can't spend a Favor for Band of Nomads, even though by that time the Fisherman now costs .
- Unlike City-state, you may spend Favors for this when gaining a card during another player's turn (with e.g. Barbarian). Getting +1 Action or +1 Buy is not useful.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you gain a card costing or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy. | Allies | March 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Band of Nomads gives you a choice, though it doesn't work with Elder. It can be exciting with gainers, and when there aren't any, well it can still make +Buys for you.
[edit] Secret History
Originally it gave Buys at the start of the Buy phase. It's friendlier to let you use them mid-Buy-phase, but wait, needs to not loop with Guildmaster. It was always clearly the dud but clearly going to survive; it was such a basic thing, +Buy tokens, they'd gotten a whole mat in Renaissance at one point. It's just that some games there was another +Buy and well that card could often out-compete the Liaison. Then I was messing with what Woodworkers' Guild would be and had this idea for it, only it was basically the +Buy token thing I already had only better. And that was good so here it is. And then the cost limit stops Guildmaster shenanigans.