Forge
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There isn't a Forge strategy article. | There isn't a Forge strategy article. | ||
− | Forge is an awesome trasher which can trash any number of cards at once. Unfortunately, it costs {{ | + | Forge is an awesome trasher which can trash any number of cards at once. Unfortunately, it costs {{Cost|7}}, so you can't use it for early-game trashing like a {{Card|Chapel}}. It can be used for mid-to-lategame trashing to make an [[engine]] super-reliable - if it was sort of kicking into gear already, enough to get you {{Cost|7}}. It is a good addition to an engine withstanding [[curser]]s or [[looter]]s; and after the engine is built and the starting cards are trashed, Forge can cannibalize engine parts into [[Victory]] cards, like turning a {{Card|Village}} and a {{Card|Rabble}} into a {{Card|Province}}. |
To make use of Forge best, you really need to have big hands, where you can match it up to a lot of junk to trash and to cards which add up to the right cost. | To make use of Forge best, you really need to have big hands, where you can match it up to a lot of junk to trash and to cards which add up to the right cost. | ||
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Of course, you can also just repeatedly Forge the same two {{Card|Fortress|Fortresses}} into Provinces. So there's that. | Of course, you can also just repeatedly Forge the same two {{Card|Fortress|Fortresses}} into Provinces. So there's that. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * {{ | + | * {{Card|Platinum}} and {{Card|Colony}}; with those in play, the time you first hit {{Cost|7}} might still be considered the early or mid-game, so Forge can be used as a trasher for an [[engine]]. |
− | * {{ | + | * {{Card|Fortress}}. |
− | * {{ | + | * {{Card|Tactician}}, which both gives you the coin to buy an early Forge and the handsize to use it well. |
* Math. With a hand of cards of various costs, be prepared to figure out what possible options you have. | * Math. With a hand of cards of various costs, be prepared to figure out what possible options you have. | ||
=== Antisynergies === | === Antisynergies === | ||
* [[Big Money]] | * [[Big Money]] | ||
* Lack of nonterminal draw or engines | * Lack of nonterminal draw or engines | ||
− | * {{ | + | * {{Card|Province}} games |
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 18:45, 9 November 2012
Forge | |
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Cost | |
Type | Action |
Set/Expansion | Prosperity |
Illustrator | Martin Hoffmann |
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. |
Forge is an Action card from Prosperity. It can be a powerful trasher and remodeler, but it is often hampered by its high cost and relative lack of flexibility.
Contents |
FAQ
Official FAQ
- "Any number" includes zero.
- If you trash no cards, you have to gain a card costing if you can. This is different from how cards like Expand work if you do not trash anything, because Forge looks at the total, not at any one card's cost.
- If there is no card at the required cost, you do not gain a card.
- The card you gain comes from the Supply and is put into your discard pile.
- symbols (on cards from Dominion: Alchemy) are not added, and the card you gain cannot have a symbol in its cost.
Other Rules clarifications
Strategy Article
There isn't a Forge strategy article.
Forge is an awesome trasher which can trash any number of cards at once. Unfortunately, it costs , so you can't use it for early-game trashing like a Chapel. It can be used for mid-to-lategame trashing to make an engine super-reliable - if it was sort of kicking into gear already, enough to get you . It is a good addition to an engine withstanding cursers or looters; and after the engine is built and the starting cards are trashed, Forge can cannibalize engine parts into Victory cards, like turning a Village and a Rabble into a Province.
To make use of Forge best, you really need to have big hands, where you can match it up to a lot of junk to trash and to cards which add up to the right cost.
Of course, you can also just repeatedly Forge the same two Fortresses into Provinces. So there's that.
Synergies/Combos
- Platinum and Colony; with those in play, the time you first hit might still be considered the early or mid-game, so Forge can be used as a trasher for an engine.
- Fortress.
- Tactician, which both gives you the coin to buy an early Forge and the handsize to use it well.
- Math. With a hand of cards of various costs, be prepared to figure out what possible options you have.
Antisynergies
Trivia
Secret History