Rebuild
m (Transformed internal links of cards to Template:Card) |
(→Synergies/Combos: Farmland) |
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* {{Card|Warehouse}}, {{Card|Cellar}} | * {{Card|Warehouse}}, {{Card|Cellar}} | ||
* {{Card|Baron}}, {{Card|Count}} | * {{Card|Baron}}, {{Card|Count}} | ||
+ | * {{Card|Farmland}} - buy the Farmland for its effect, then turn it into a Province | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
* Lack of knowledge as to how fast Rebuild strategies are compared to standard [[Big Money]] benchmarks | * Lack of knowledge as to how fast Rebuild strategies are compared to standard [[Big Money]] benchmarks |
Revision as of 04:34, 7 March 2013
Rebuild | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Action Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to more than it. |
Rebuild is an Action card from Dark Ages. It is a unique remodeler which trashes only Victory cards and gains you only Victory cards: it can turn Estates into Duchies, Duchies into Provinces, and Provinces into Colonies, thus expanding the value of your Victory cards in the same way that Mine expands the value of your Treasure cards.
Contents |
FAQ
Official FAQ
- You can name any card, whether or not it is being used this game or is a Victory card.
- Then reveal cards from your deck until you reveal a Victory card that is not what you named.
- If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards.
- If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens.
- If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to more than the trashed card.
- The card you gain comes from the Supply and is put into your discard pile.
Other Rules clarifications
Strategy Article
Rebuild is still a very unexplored card, which enables unique strategies involving Rebuilding cheaper Victory cards into more expensive ones. If you have ideas for how to use it, please post on the forums and let us know!
An obvious Rebuild strategy involves buying only Rebuilds, cheap Victory cards (Duchy, or even Estate) and then Rebuilding them into Provinces. Does this beat Smithy-Big Money? Unclear. It is aided by Warehouse or Cellar, since you don't need to have large handsizes, just Rebuilds in hand. It also works well with Victory-card gainers like Baron or Count.
Synergies/Combos
- Warehouse, Cellar
- Baron, Count
- Farmland - buy the Farmland for its effect, then turn it into a Province
Antisynergies
- Lack of knowledge as to how fast Rebuild strategies are compared to standard Big Money benchmarks
Trivia
Secret History