Patrol
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Revision as of 09:47, 5 August 2017 by Werothegreat (Talk | contribs)
Patrol | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Harald Lieske |
Card text | |
+3 Cards Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. |
Patrol is an Action card from the second edition of Intrigue. It is a terminal draw card that will also sift Curses and Victory cards off the top of your deck for you, clearing out your next hand of potentially dead cards.
Contents |
FAQ
Official FAQ
- First draw 3 cards, then reveal the top 4 cards of your deck.
- Put the revealed Victory cards and Curses into your hand; you have to take them all.
- Put the rest of the cards back on your deck in any order you choose.
Other Rules clarifications
Strategy
Synergies/Combos
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+3 Cards. Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
This replaces Scout. Pretty directly really; it can also get Curses, and instead of +1 Action it's +3 Cards, and it costs instead of . For a while it gave +1 Action and + per different type in your top 3 cards, and only Scouted 3 deep; then it gave a fixed +1 Action +, but I didn't like having both that and Minion; then I tried giving you an Attack a Reaction and a Victory card, rather than all the Victory cards and Curses; then I tried looking at 4 cards and taking the Victory/Curse cards plus two more.