Animal Fair
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== Strategy == | == Strategy == | ||
− | In games using [[Shelter]]s, you can use an [[opening]] buy on Animal Fair by trashing {{Card|Necropolis}}. | + | In games using [[Shelter]]s, you can use an [[opening]] buy on Animal Fair by trashing {{Card|Necropolis}}. {{Card|Rats}} is another card you wouldn't mind trashing to get an Animal Fair. |
== Versions == | == Versions == |
Revision as of 14:03, 15 March 2021
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Animal Fair | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+ +1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand. |
Animal Fair is an Action card from Menagerie. It gives + and more Buys as the game goes on. When you buy it, you can pay for it with , or by trashing an Action card from your hand.
Contents |
FAQ
Official FAQ
- This only checks how many piles are empty when you play it; how many +Buys you got does not change if a pile becomes empty later in the turn (or non-empty, such as due to Ambassador from Seaside).
- This only counts Supply piles, not non-Supply piles like Horse.
- When buying this card, you can trash an Action card from your hand instead of paying . You can only do this if you have an Action card in hand to trash. You can do this even if you do not have . When buying Animal Fair this way, you spend no , but still use up a Buy.
- Animal Fair still has a cost of , regardless of how you pay for it.
Strategy
In games using Shelters, you can use an opening buy on Animal Fair by trashing Necropolis. Rats is another card you wouldn't mind trashing to get an Animal Fair.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ +1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand. |
Menagerie | March 2020 |
Other language versions
Trivia
Preview
Animal Fair gives you a weird way to pay for it. The card costs ; the alternate payment just applies when you're buying one. At the point at which you'd pay your , you can trash an Action from your hand instead (and can do this when you don't have ). And then what do you get, you get + and some number of Buys.
Secret History
The premise was the alternate cost; the first version had +2 Cards +2 Actions on top. It was just too important to madly try to acquire them. Then for a long time it was + +1 Buy. This seemed to work out fine. But late in the going I was worried about player interaction and tried out +1 Buy per empty pile here. It worked great, it makes it less important early and well does have a little interaction.