Curse
From DominionStrategy Wiki
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− | A '''Curse''' is a [[dead]] card originating from the [[Base]] set that costs {{Cost|0}} and gives the player -1{{VP}}. Curses are usually gained from an opponent's [[curser]], but they are always in the [[supply]] whether or not the particular [[kingdom]] actually has a curser. Sometimes, a player with a large lead and ample +Buy will try to buy out the Curses in order to accelerate the [[endgame]] by creating a [[three-pile ending]]. | + | A '''Curse''' is a [[dead]] card originating from the [[Base]] set that costs {{Cost|0}} and gives the player -1{{VP}}. Curses are usually gained from an opponent's [[curser]], but they are always in the [[supply]] whether or not the particular [[kingdom]] actually has a curser. It is worth noting that the problem with Curses in your deck is not simply the -1 VP but the fact that with a larger deck, you see your more powerful cards less often. Sometimes, a player with a large lead and ample +Buy will try to buy out the Curses in order to accelerate the [[endgame]] by creating a [[three-pile ending]]. |
== FAQ == | == FAQ == |
Revision as of 18:49, 10 November 2012
Curse | |
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Info | |
Cost | |
Type(s) | Curse |
Kingdom card? | No |
Set | Base |
Illustrator(s) | Claus Stephan |
Card text | |
-1 |
A Curse is a dead card originating from the Base set that costs and gives the player -1 . Curses are usually gained from an opponent's curser, but they are always in the supply whether or not the particular kingdom actually has a curser. It is worth noting that the problem with Curses in your deck is not simply the -1 VP but the fact that with a larger deck, you see your more powerful cards less often. Sometimes, a player with a large lead and ample +Buy will try to buy out the Curses in order to accelerate the endgame by creating a three-pile ending.
FAQ
Official FAQ
Other Rules clarifications
The number of Curses in the Supply is 10 for each player beyond the first -- 10 for two players, 20 for three players, 30 for four players, and so on.
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