Farming Village
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There's no strategy article for Farming Village. It was mentioned in [http://dominionstrategy.com/2011/08/30/comparing-the-villages/ Comparing the Villages] by chwhite, edited by theory. | There's no strategy article for Farming Village. It was mentioned in [http://dominionstrategy.com/2011/08/30/comparing-the-villages/ Comparing the Villages] by chwhite, edited by theory. | ||
− | Farming Village | + | The ''Comparing the Villages'' article classifies Farming Village as the best among the 3rd-tier [[villages|village]]. It functions like a vanilla {{Card|Village}} but is almost always a little better. Farming Village is a pretty nice Village+, since it’s guaranteed to draw a useful card. An incredible (and incredibly obvious) counter to {{Card|Rabble}} and {{Card|Fortune Teller}}, and also helps to a degree against {{Card|Ghost Ship}}. Definitely one of the better combo-enablers, especially when paired with weaker +Card effects. |
+ | |||
+ | ===When is Farming Village best?=== | ||
+ | It’s best in situations where your deck has a lot of junk to sift through, and/or when you can get rid of those Coppers. | ||
In cases where you've trashed your {{Card|Estate|Estates}} and aren't being handed {{Card|Curse|Curses}}, it's bonus doesn't really give you much - but hey, sometimes you just need a Village, and {{Cost|4}} for a Village is often reasonable. | In cases where you've trashed your {{Card|Estate|Estates}} and aren't being handed {{Card|Curse|Curses}}, it's bonus doesn't really give you much - but hey, sometimes you just need a Village, and {{Cost|4}} for a Village is often reasonable. | ||
+ | |||
+ | There are relatively few situations where Farming Village is worse than a vanilla Village, and most are slightly unusual scenarios that are unlikely to occur regularly in your game: a hand that contains {{Card|Baron}} without an estate, wanting to trash or remodel Estates but not having one in the hand, or drawing {{Card|Tournament}} or {{Card|Explorer}} without a {{Card|Province}}. And in these cases, Farming Village doesn't really harm you relative to not being in your deck, it just doesn't fix your already bad draw. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
* Counters {{Card|Rabble}} and {{Card|Fortune Teller}} | * Counters {{Card|Rabble}} and {{Card|Fortune Teller}} |
Revision as of 15:20, 2 December 2012
Farming Village | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Garret DeChellis |
Card text | |
+2 Actions Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. |
Farming Village is an Action card from Cornucopia. It is a village (i.e., it gives +2 Actions) that digs for an Action or Treasure, instead of merely drawing the top card of the deck like the vanilla Village does. In addition to its use as a source of +Actions for engines, it can also counter certain Attacks that leave dead cards on top of the deck, such as Rabble.
Contents |
FAQ
Official FAQ
- Reveal cards from the top of your deck until you reveal a Treasure or Action card.
- If you run out of cards before finding one, shuffle your discard pile (but not the revealed cards), and keep revealing cards.
- If you still cannot find one, just discard all of the revealed cards.
- If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards.
- A card with multiple types, one of which is Treasure or Action (for example Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by this.
- You do not choose Treasure or Action - you stop on the first card matching either type.
Other Rules clarifications
Strategy Article
There's no strategy article for Farming Village. It was mentioned in Comparing the Villages by chwhite, edited by theory.
The Comparing the Villages article classifies Farming Village as the best among the 3rd-tier village. It functions like a vanilla Village but is almost always a little better. Farming Village is a pretty nice Village+, since it’s guaranteed to draw a useful card. An incredible (and incredibly obvious) counter to Rabble and Fortune Teller, and also helps to a degree against Ghost Ship. Definitely one of the better combo-enablers, especially when paired with weaker +Card effects.
When is Farming Village best?
It’s best in situations where your deck has a lot of junk to sift through, and/or when you can get rid of those Coppers.
In cases where you've trashed your Estates and aren't being handed Curses, it's bonus doesn't really give you much - but hey, sometimes you just need a Village, and for a Village is often reasonable.
There are relatively few situations where Farming Village is worse than a vanilla Village, and most are slightly unusual scenarios that are unlikely to occur regularly in your game: a hand that contains Baron without an estate, wanting to trash or remodel Estates but not having one in the hand, or drawing Tournament or Explorer without a Province. And in these cases, Farming Village doesn't really harm you relative to not being in your deck, it just doesn't fix your already bad draw.
Synergies/Combos
- Counters Rabble and Fortune Teller
- Enables engines
Antisynergies
- Like many villages, its bonus over Village is just too minor to be worth getting if you're not running an engine and are playing Big Money
Trivia
Secret History