Highwayman
From DominionStrategy Wiki
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* Highwayman does not change anything about the Treasure, just prevents on-play instructions on the card from being carried out. So a blocked {{Card|Fool's Gold}} will still let your other {{Card|Fool's Gold}} make +{{Cost|4}}, and it can still be replayed by {{Card|Specialist}}. | * Highwayman does not change anything about the Treasure, just prevents on-play instructions on the card from being carried out. So a blocked {{Card|Fool's Gold}} will still let your other {{Card|Fool's Gold}} make +{{Cost|4}}, and it can still be replayed by {{Card|Specialist}}. | ||
* However, Highwayman overrules effects that change the values of Treasures, such as {{state|Envious}} and {{card|Coppersmith}}. If you play a {{Card|Silver}} or {{card|Gold}} that does nothing, {{State|Envious}} has no effect on it. And if you play a {{Card|Copper}} that does nothing, {{Card|Coppersmith}} has no effect on it. | * However, Highwayman overrules effects that change the values of Treasures, such as {{state|Envious}} and {{card|Coppersmith}}. If you play a {{Card|Silver}} or {{card|Gold}} that does nothing, {{State|Envious}} has no effect on it. And if you play a {{Card|Copper}} that does nothing, {{Card|Coppersmith}} has no effect on it. | ||
− | * Unlike {{Card|Enchantress}}, this can affect a Treasure that another player plays during your turn. So if you have {{Project|Capitalism}}, and another player reacts with a {{Card|Caravan Guard}}, | + | * Unlike {{Card|Enchantress}}, this can affect a Treasure that another player plays during your turn. So if you have {{Project|Capitalism}}, and play Highwayman and then another Attack, and another player reacts with a {{Card|Caravan Guard}} to the second Attack, their first Caravan Guard does nothing, and they discard it during your Clean-up phase. |
− | * However, if you have {{Project|Capitalism}} and | + | ** However, if you have {{Project|Capitalism}} and other players react with {{card|Caravan Guard}}s ''to the first Highwayman you play'', they get full value from all their {{card|Caravan Guards}}, because the reaction takes place before Highwayman resolves. |
− | * If you play an Action card that gives +{{Cost}}, and then buy {{Project|Capitalism}} later the same turn, that Action card you already played will become a Treasure, but it doesn't count as the first Treasure you played this turn. | + | * If you play an Action card that gives +{{Cost}}, and then buy {{Project|Capitalism}} later the same turn, that Action card you already played will become a Treasure, but it doesn't count as the first Treasure you played this turn because it wasn't a Treasure when you played it. |
+ | * If you play a Treasure ''and then'' an opponent somehow plays Highwayman on the same turn, Highwayman missed its chance; the first Treasure you played has already had its effect and doesn't get revoked, and future Treasures you may play on that turn aren't affected by Highwayman because they're not the first. | ||
== Strategy == | == Strategy == |
Revision as of 16:19, 27 April 2022
Highwayman | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Eric J Carter |
Card text | |
At the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing. |
Highwayman is an Action-Duration-Attack card from Allies. It is a duration-draw attack like Enchantress that nullifies the first Treasure each other player plays. This can be a powerful attack against opponents who have trashed their Copper and depend on large treasures like Gold as a source of payload; against opponents who have Copper to play its effect is more like the - token. Unlike most Duration cards, Highwayman is discarded from play at the beginning of your next turn rather than the end, meaning you might be able to draw and play the same copy on consecutive turns.
Contents |
FAQ
Official FAQ
- You draw the 3 cards even if Highwayman can't be discarded from play; for example, if you Throne Room a Highwayman, you'll only discard it once but will draw 6 cards.
- Discarding Highwayman happens first, so it's possible to even draw that Highwayman with the +3 Cards.
- The attack stops each other player's first Treasure from doing anything, each turn; if they take extra turns, every turn is affected. For example, if their first played Treasure is Copper, it produces no .
- This isn't cumulative; if multiple players play copies of Highwayman, or one player plays multiple copies of it, still only one Treasure per turn does nothing.
- The Treasure does nothing even if it's also an Action, e.g., Crown (from Empires).
- This stops the Treasure from doing what it does when played, but doesn't stop abilities below a dividing line, like Capital's (from Empires).
- If the Treasure is also an Action, a Way (from Menagerie) can still be used on it, and Enchantress (from Empires) can still work on it; the player who played the Treasure decides which effect applies.
Other Rules clarifications
- If you play this with Throne Room, then when Highwayman discards itself from play, Throne Room still remains in play until Clean-up.
- If you play a Scheme at the start of your turn (with e.g. Royal Galley), you may put Highwayman onto your deck when you discard it from play with its own ability (and you will immediately draw the Highwayman back).
- Highwayman does not change anything about the Treasure, just prevents on-play instructions on the card from being carried out. So a blocked Fool's Gold will still let your other Fool's Gold make +, and it can still be replayed by Specialist.
- However, Highwayman overrules effects that change the values of Treasures, such as Envious and Coppersmith. If you play a Silver or Gold that does nothing, Envious has no effect on it. And if you play a Copper that does nothing, Coppersmith has no effect on it.
- Unlike Enchantress, this can affect a Treasure that another player plays during your turn. So if you have Capitalism, and play Highwayman and then another Attack, and another player reacts with a Caravan Guard to the second Attack, their first Caravan Guard does nothing, and they discard it during your Clean-up phase.
- However, if you have Capitalism and other players react with Caravan Guards to the first Highwayman you play, they get full value from all their Caravan Guards, because the reaction takes place before Highwayman resolves.
- If you play an Action card that gives +, and then buy Capitalism later the same turn, that Action card you already played will become a Treasure, but it doesn't count as the first Treasure you played this turn because it wasn't a Treasure when you played it.
- If you play a Treasure and then an opponent somehow plays Highwayman on the same turn, Highwayman missed its chance; the first Treasure you played has already had its effect and doesn't get revoked, and future Treasures you may play on that turn aren't affected by Highwayman because they're not the first.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
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At the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing. |
Allies | March 2022 |
Other language versions
Trivia
In Dominion Online, disabled treasures are drawn using the card art for Abandoned Mine.
Preview
Highwayman is the Duration draw card that you can play every turn - draw your deck, and at the end you'll find the Highwayman.
Secret History
I messed with the language, but this is what it always did. Playing into the recursion theme by being Duration draw you can play every turn.