Importer
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=This started in the {{Card|Odyssey}} pile. It could gain an Odyssey card (crazy), or next turn gain a {{cost|5}}, or discard a {{Card|Silver}} for a this-turn {{cost|5}}. I cut the Silver part and the crazy part, and messed around with it, then wanted it as its own pile. Matt suggested the setup, which is of course the focus of the card now. Initially that version had a [[cantrip]] option on top, then a "+1 Action +1 Favor" option. You only picked it when you couldn't otherwise play the Importer, and it's so much cleaner to not have the extra option. | + | |Text=This started in the {{Card|Odysseys|Odyssey}} pile. It could gain an Odyssey card (crazy), or next turn gain a {{cost|5}}, or discard a {{Card|Silver}} for a this-turn {{cost|5}}. I cut the Silver part and the crazy part, and messed around with it, then wanted it as its own pile. Matt suggested the setup, which is of course the focus of the card now. Initially that version had a [[cantrip]] option on top, then a "+1 Action +1 Favor" option. You only picked it when you couldn't otherwise play the Importer, and it's so much cleaner to not have the extra option. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] |
Revision as of 07:52, 20 March 2022
Importer | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration - Liaison |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Jessi J |
Card text | |
At the start of your next turn, gain a card costing up to . Setup: Each player gets +4 Favors. |
Importer is an Action-Duration-Liaison card from Allies. It is a gainer that can gain cards, but delays when you get them. It also changes the setup for Favors/Liaisons so that players start with a total of 5 Favors, rather than 1.
Contents |
FAQ
Official FAQ
• At the start of the game, each player gets five Favors instead of one. Importer doesn't provide a way to get any more Favors during the game.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, gain a card costing up to . Setup: Each player gets +4 Favors. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Importeurin | Zu Beginn deines nächsten Zuges: Nimm eine Karte, die bis zu kostet. Spielvorbereitung: Jeder Spieler erhält +4 Gefallen. |
Trivia
Preview
Importer means, you start with 5 Favors, but can't get any more (unless there's another Liaison in the game, obv.). And it gains 's, slowly.
Secret History
This started in the Odyssey pile. It could gain an Odyssey card (crazy), or next turn gain a , or discard a Silver for a this-turn . I cut the Silver part and the crazy part, and messed around with it, then wanted it as its own pile. Matt suggested the setup, which is of course the focus of the card now. Initially that version had a cantrip option on top, then a "+1 Action +1 Favor" option. You only picked it when you couldn't otherwise play the Importer, and it's so much cleaner to not have the extra option.