Inn
Inn | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+2 Cards +2 Actions Discard 2 cards When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. |
Inn is an Action card from Hinterlands. The on play effect is useful for many engines as it is a village with some deck cycling. The on gain effect, allowing you shuffle in actions from your discard into your deck offers potentially very powerful turns.
Contents |
FAQ
Official FAQ
- When you play this, you draw 2 cards, get +2 Actions, then discard 2 cards.
- The cards you discard can be ones that were in your hand and/or ones you just drew.
- You discard cards if able, even if you were unable to draw 2 cards.
- When you gain this, you look through your discard pile (something normally not allowed), and shuffle any number of Action cards from it into your deck (leaving the rest of your discard pile in your discard pile).
- You do not have to shuffle any Action cards into your deck.
- You can shuffle the Inn you just gained into your deck; it is an Action card in your discard pile.
- Cards with two types, one of which is an Action, are Action cards.
- You must reveal the Action cards that you choose to shuffle into your deck.
- It does not matter what order you leave your discard pile in afterwards. This ability functions if you gain Inn due to buying it, or gain Inn some other way.
Other Rules clarifications
- Even if you choose to put not actions into your deck, you must still shuffle your deck.
Strategy Article
Inn combines the effects of a Village with a weaker Warehouse. It is a a generally powerful village, though the decreased hand size can hurt, especially against discard attacks. However, when the discard can be mitigated, such as with Library, Watchtower, or Menagerie, Inn is often one of the better villages you can have.
The real power of Inn is in the on gain effect. Being able to set up your next turn every time you buy a village is a strong benefit, though the price tag is rather high for a village which offers no and it can be unreliable at times, as you need Action cards in your discard. Cards like the Scavenger and the normally weak Chancellor are very useful in making an Inn purchase more effective.
Synergies/Combos
- Library, Watchtower, Menagerie, Minion
- Chancellor, Scavenger
Antisynergies
- Discard Attacks
Trivia
Secret History