Ironworks
From DominionStrategy Wiki
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{{Cardbox| | {{Cardbox| | ||
|Card = Ironworks | |Card = Ironworks | ||
− | |Cost = {{ | + | |Cost = {{Cost|4}} |
|Set = Intrigue | |Set = Intrigue | ||
|Type = Action | |Type = Action | ||
|Illustrator = Martin Hoffmann | |Illustrator = Martin Hoffmann | ||
− | |Text = Gain a card costing up to {{ | + | |Text = Gain a card costing up to {{Cost|4}}. If it is an… [[Action]] card, +1 Action. [[Treasure]] card, +{{Cost|1}}. [[Victory]] card, +1 Card. |
}} | }} | ||
− | '''Ironworks''' is an [[Action]] card from [[Intrigue]]. It is a [[gainer]] which allows you to gain cheap (sub-{{ | + | '''Ironworks''' is an [[Action]] card from [[Intrigue]]. It is a [[gainer]] which allows you to gain cheap (sub-{{Cost|4}}) Actions, Treasures, and Victory cards without buying them. Since it is nonterminal when gaining Action cards such as other Ironworks, it can enable lightning-fast [[rush]]es; it is also very convenient for picking up cheap [[engine]] pieces. |
== FAQ == | == FAQ == | ||
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There is no strategy article currently written for Ironworks. | There is no strategy article currently written for Ironworks. | ||
− | Ironworks is great for picking up cheap engine pieces like {{Card|Village|Villages}} or {{Card|Smithy|Smithies}}, though it does not work well if you have too many {{ | + | Ironworks is great for picking up cheap engine pieces like {{Card|Village|Villages}} or {{Card|Smithy|Smithies}}, though it does not work well if you have too many {{Cost|5}}-cost pieces you need. It can also make for a very fast rush if there are cheap alt-VP on the board. |
=== Synergies/Combos === | === Synergies/Combos === | ||
* Ironworks enables fast and powerful {{Card|Gardens}} and {{Card|Silk Road}} rushes. | * Ironworks enables fast and powerful {{Card|Gardens}} and {{Card|Silk Road}} rushes. | ||
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* Ironworks to gain {{Card|Silver|Silvers}} is good for a {{Card|Duke}} strategy. | * Ironworks to gain {{Card|Silver|Silvers}} is good for a {{Card|Duke}} strategy. | ||
=== Antisynergies === | === Antisynergies === | ||
− | * [[Engine]]s relying on {{ | + | * [[Engine]]s relying on {{Cost|5}}-cost cards |
* [[Big Money]]-like decks | * [[Big Money]]-like decks | ||
== Trivia == | == Trivia == |
Revision as of 04:33, 8 November 2012
Ironworks | |
---|---|
Cost | |
Type | Action |
Set/Expansion | Intrigue |
Illustrator | Martin Hoffmann |
Gain a card costing up to . If it is an… Action card, +1 Action. Treasure card, +. Victory card, +1 Card. |
Ironworks is an Action card from Intrigue. It is a gainer which allows you to gain cheap (sub-) Actions, Treasures, and Victory cards without buying them. Since it is nonterminal when gaining Action cards such as other Ironworks, it can enable lightning-fast rushes; it is also very convenient for picking up cheap engine pieces.
Contents |
FAQ
Official FAQ
- The card you gain must be from the Supply and is put into your discard pile.
- You get a bonus depending on what type of card you gained. A card with 2 types gives you both bonuses; if you use Ironworks to gain a Great Hall, you will then draw a card (because Great Hall is a Victory card) and may play another Action (because Great Hall is an Action card).
- Costs of cards are affected by Bridge.
Other Rules clarifications
If you do not actually gain the card you chose, such as because of Trader or Possession, you get no bonus.
Strategy Article
There is no strategy article currently written for Ironworks.
Ironworks is great for picking up cheap engine pieces like Villages or Smithies, though it does not work well if you have too many -cost pieces you need. It can also make for a very fast rush if there are cheap alt-VP on the board.
Synergies/Combos
- Ironworks enables fast and powerful Gardens and Silk Road rushes.
- Cheap dual-type cards such as Great Hall and Island can be picked up for free
- Ironworks to gain Silvers is good for a Duke strategy.
Antisynergies
Trivia
Secret History
A somewhat late card, although still from prior to development. I designed it specifically to interact with the cards with two types. As it happens it only interacts with one such card in this set. But the card is cool anyway. Kelly was the one who suggested the template used to squeeze the text from this and Tribute onto the cards in a readable fashion.