Journeyman
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!German | !German | ||
− | | Wandergeselle || || || Nenne eine Karte, dann decke solange Karten vom Nachziehstapel auf, bis du 3 Karten aufgedeckt hast, die nicht der genannten Karte entsprechen.<br>Nimm diese Karten auf die Hand und lege die restlichen ab. || | + | | Wandergeselle ||{{CardLangVersionImage|German}}|| || Nenne eine Karte, dann decke solange Karten vom Nachziehstapel auf, bis du 3 Karten aufgedeckt hast, die nicht der genannten Karte entsprechen.<br>Nimm diese Karten auf die Hand und lege die restlichen ab. || |
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!Japanese | !Japanese |
Revision as of 19:25, 16 October 2019
Journeyman | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Guilds |
Illustrator(s) | Kurt Miller |
Card text | |
Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. |
Journeyman is an Action card from Guilds. It is a terminal draw card that fits into the minor "naming" theme of Guilds.
Contents |
FAQ
Official FAQ
- This draws you three cards that are not a particular card.
- First name a card. It does not have to be a card being used this game.
- Then reveal cards from the top of your deck until you have revealed three cards that are not the named card, or have revealed all of your cards (after shuffling).
- Put the revealed cards that were not the named card into your hand and discard the rest.
Strategy Article
See here for an article about Journeyman.
When paired with other cards that give + Actions, Journeyman becomes even more spectacular than it already is. The fact that you don't get the named cards basically means that in Slog games when a high portion of your deck is junk, or when you have a lot of curses or other junk in your deck, Journeyman's ability to skip that junk can be key to gaining a lot of cards that you want quicker than most card drawers, making Journeyman one of the better card drawers in the game.
Synergies
- Boards with a lot of + Actions
- Slog games
- High amounts of junk in your deck
Anti-Synergies
- No real sources of + Action
- Having a deck clogged by Ruins - Journeyman will skip only the named ruin and stumble upon the rest
Versions
English versions
Digital | Text | Release | Date | |
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Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest. | Guilds 1st Edition | June 2013 | ||
Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. | Guilds 2nd Edition | March 2018 |
Other language versions
Trivia
Preview
At one point the 13-card Guilds somehow squeezed in a minor third theme, which was "name a card." I didn't end up including much of it, but Doctor and Journeyman give you a taste of it. Name a card; draw three cards that aren't it. During playtesting we sometimes called this one Bigot Parade. "We hate Estates!" they chant, marching past the Jagiellonian University, which Casimir III established.
Early in the game, Copper and Estate are the popular options. Later on you might name another card, or Curse, or maybe a Village you've got that you feel like you'll be so unlucky as to draw now with no actions left. Too many Journeymen? Just name Journeyman.Secret History