Peddler
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− | '''Peddler''' is a [[cantrip]] from [[Prosperity]] costing {{coin|8}} that gets {{coin|2}} cheaper per Action card | + | '''Peddler''' is a [[cantrip]] from [[Prosperity]] costing {{coin|8}} that gets {{coin|2}} cheaper to buy per [[Action]] card in play. Under normal circumstances, one would not purchase this card for more than {{coin|4}}, the "actual" value of this card. This card then works well with [[non-terminal]] Actions and +Buy, which together can allow multiple copies of Peddler to be bought for free. |
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+ | Other cantrips that provide +{{coin|}} are often referred to as [[Peddler variant]]s. | ||
== FAQ == | == FAQ == | ||
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*Worker's Villages/Markets/non-terminal +Buy | *Worker's Villages/Markets/non-terminal +Buy | ||
*Conspirators/other Peddlers/Caravan/Treasury/spammable non-terminal Actions | *Conspirators/other Peddlers/Caravan/Treasury/spammable non-terminal Actions | ||
− | * | + | *[[[Trash-for-benefit]] cards that depend on other cards’ cost (e.g., Remodel, Forge, Apprentice, Salvager) |
*Opponents’ Swindlers | *Opponents’ Swindlers | ||
*Opponents’ Smugglers | *Opponents’ Smugglers |
Revision as of 01:50, 7 November 2012
Peddler | |
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Cost | |
Type | Action |
Set/Expansion | Prosperity |
Illustrator | Joshua Balvin |
+1 Card +1 Action + During your Buy phase, this costs less per Action card you have in play, but not less than . |
Peddler is a cantrip from Prosperity costing that gets cheaper to buy per Action card in play. Under normal circumstances, one would not purchase this card for more than , the "actual" value of this card. This card then works well with non-terminal Actions and +Buy, which together can allow multiple copies of Peddler to be bought for free.
Other cantrips that provide + are often referred to as Peddler variants.
Contents |
FAQ
Official FAQ
- Most of the time, this costs .
- During Buy phases, this costs less per Action card you have in play.
- This cost applies to all Peddler cards, including ones in hands and decks.
- It never costs less than .
- If you play King's Court on Worker's Village, for example, that is just two Action cards you have in play, even though you played the Worker's Village three times.
- Buying cards using the promotional card Black Market is something that does not happen during a Buy phase, so Peddler still costs then.
Other Rules clarifications
Strategy Article
Original article by rrendaud
Without the variable pricing, Peddler should probably be priced at , as a Market without the +Buy. With the variable pricing, it’s a steal at or , and you should try to set up a deck with spammable non-terminal Actions to take advantage of it (e.g., Caravan, Spy, Treasury). Peddlers themselves are also good ways to get more Peddlers.
But Peddlers are best if you can get them down to and then use them to soak up extra Buys. For example, the easiest way to grab Peddlers is with Worker's Villages, which provide free Actions as well as ample +Buy. Past 4, each Worker's Village represents an additional free Peddler. Markets can also work, though those are harder to get, as well as Pawns, which are not as effective.
The biggest problem, in fact, is that after a certain point cheapness doesn’t matter any more. When you’re regularly pulling in – per turn, buying Peddlers is a bit of a waste without +Buy.
Peddler’s variable pricing also makes it work extremely well with cards that depend on its cost. You can:
- Remodel or Forge it into a Province;
- Upgrade it to a Platinum;
- Expand it to a Colony;
- Bishop it for 4 VP;
- Apprentice it for +8 cards;
- Salvage it for +.
It also defends against Swindlers extremely well, since once you run out the Peddler pile, an opponent’s Swindler becomes very dangerous to play for fear of turning your Peddlers into Provinces. Peddler is also one of the few cards that defends against Smugglers, since it’s cheap to buy but un-Smuggleable.
Synergies/Combos
- Worker's Villages/Markets/non-terminal +Buy
- Conspirators/other Peddlers/Caravan/Treasury/spammable non-terminal Actions
- [[[Trash-for-benefit]] cards that depend on other cards’ cost (e.g., Remodel, Forge, Apprentice, Salvager)
- Opponents’ Swindlers
- Opponents’ Smugglers
Antisynergies
- Lack of +Buy
- Lack of non-terminal Actions
Trivia
Secret History