Province
Province | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | No |
Set | Base |
Illustrator(s) | Martin Hoffmann |
Card text | |
6 |
Province is a basic Victory card included in all games of Dominion. In most games, it is (at ) the most expensive Victory card and (at 6 ) the one worth the greatest number of victory points, and emptying the Province supply pile ends the game. For this reason, in many games of Dominion the effective goal is simply to gain more Provinces than your opponents. In games with more than four players, the number of Provinces in the initial supply is increased to three for each player in the game.
The Penultimate Province Rule is a strategy guideline regarding controlling the timing of endgame by declining to buy the penultimate Province in the supply on turns when you could afford to do so.
The presence of alt-VP cards or Colony can reduce the importance of Provinces.
Certain Kingdom cards, such as Explorer, Tournament, and Fool's Gold, have a special interaction with Provinces.
Contents |
Cards that interact with Province
Direct Interaction
- Explorer is much better with a Province in hand, yielding a Gold instead of Silver
- Tournament only gains a Prize when you have a Province to discard, and only has other benefits if none of your opponents has a Province in hand
- Fool's Gold's reaction occurs when an opponent buys a Province
- Dominate gains a Province when bought
- Mountain Pass activates when the first Province is gained
Indirect Interaction
- Island can get Province out of the way, making it easier to buy more
- Silk Road gets extra for any added Victory cards, including Province
- Rebuild typically has Province as its end goal
- Journeyman will usually want to name Province in the late game
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
6 | Dominion 1st Edition | October 2008 | ||
never implemented | 6 | Base Cards | June 2012 | |
6 | Dominion 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History